02-16-2012, 12:35 PM
booo,
I would rather argue for the idea put forward by Rage_ATWM, i.e. bringing some of the push force back in. The "punching ball effect", Rage_ATWM wrote about, is definitely large part of the effectivenes of nex aiming. If game gets additional dynamics (and also if laser become more usefull in evasion) nex would naturally become less effective.
Especially in ctf that is the direction I would pursue.
I would rather argue for the idea put forward by Rage_ATWM, i.e. bringing some of the push force back in. The "punching ball effect", Rage_ATWM wrote about, is definitely large part of the effectivenes of nex aiming. If game gets additional dynamics (and also if laser become more usefull in evasion) nex would naturally become less effective.
Especially in ctf that is the direction I would pursue.

