(02-16-2012, 05:13 PM)kojn^ Wrote: I think the self-push force is perfectly fine at the moment,
Look at Rage's example, it says otherwise - pushing ball effect, whether you use just rl, just mortar or combo.
(02-16-2012, 05:13 PM)kojn^ Wrote: Also all of the maps you previously mentioned subzero were ALL nexuiz maps, not one Xonotic official map did you mention which is kind of sad - I hope for one we get a DCC CTF server with such maps as attic, courtfun, newtonian nightmare, apace, kuniu's new CTF Map (forgot the name), maps with much better quality.
Of course I hope they will be there, wouldn't make much sense otherwise.
(02-16-2012, 05:13 PM)kojn^ Wrote: If you want too play them (nexuiz) maps, then play them with the Xonotic settings.
Its only about "Xonotic settings" - they are not written in stone, as you see in all these discussions.
(02-16-2012, 05:13 PM)kojn^ Wrote: Personally I think changing the laser strength just too incorporate easier laser padding is ridiculous.
And I disagree. Laser pad-jumps are a very nice part of game.
(02-16-2012, 05:13 PM)kojn^ Wrote: "If game gets additional dynamics (and also if laser become more usefull in evasion) nex would naturally become less effective.
Especially in ctf that is the direction I would pursue."
And would also make the other weapons less effective naturally, again going back down the annoying path of nexuiz CTF, and before you try too counter argument that it wouldn't, if it makes probably the most effective weapon in CTF less effective, what do you think it's going to do to the others.
But you surely do know that nex have no splash damage, no spread of any kind, nor can it be guided like rockets. Yes, this kind of precision weaponry is what gets most affected by player movements (e.g. from push force) - in comparison, any area/splash/spreaded/guided weapon is way less affected.
(02-16-2012, 05:13 PM)kojn^ Wrote: One of the reasons I really enjoy Xonotic CTF is because it actually is not just about using the laser,
And it won't ever be "just about using laser" as you still need to kill your opponents, in addition to moving. But it may get a lot more fun gameplay from laser movements.
(02-16-2012, 05:13 PM)kojn^ Wrote: and the fact it is no longer a NEX/MG fest like nexuiz, how many complaints/threads were there on the nexuiz boards about camping and just nexgun and mg all the time - lots. How many on the Xonotic forums - Zero I think?
If you want to avoid camping, there is a solution - dont put nex on open space maps if they ever get ported. I am for that.
And I do see a different kind of "complaints/threads" on Xonotic forums. They go like "guys, just criple combos and make amo spray the way to play, preferably with mg"
(02-16-2012, 05:13 PM)kojn^ Wrote: @Boo
"Not wanting to admit this fact, is damaging not only for competitive game,but the game in total (this comes from a 99% nex+mortar user). Lets just accept that QL nailed this with the rail delay and adopt it . (could remove the heat up potentially)."
I agree, not sure others will, but as you stated - it's not wanting too admit that fact. It would definitely help cut down the nex/mortar combo effectiveness you talk about, whether people want too actually try it out is another matter, but I expect too see the 'weapon X is too underpowered' speech in the future otherwise
You can cut down nex-combos efectivens by simply putting higher bar on nex aim - just follow Rage proposition with more push. You can advance this further by letting laser be used for evasion. This will decrease combo effectivenes, but will not remove them completly from game - very skilled player would still be able to benefit from combo. And i belive this is right because combo fighting is more involved than amo spray, and it should stay as a part of game and a usefull option for players that master them.
I think we are going around at this point.


