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[SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone!

#34
Ok I did a bit of reading up ... I agree to Subzero to the extent that laser padding indeed was an interesting feature that is mostly gone from Xonotic (at least I haven't discovered how to do it so far). Increasing laser push force generally is not the way to go, though, imho. The only thing that should be changed, if anything at all, is receiving a significantly higher push from the jump pad if you time the laser shot right, without changing the general self push force. That would mean a jump pad specific change for the laser weapon, something you won't probably be able to achieve by messing with some cvars.

Another thing that could be thought about is the point subzero mentioned that in Nexuiz you sort of juggled with your opponent. I am aware that pro players tend to find this highly annoying, on the other hand irritating my opponent by messing with his movement is a particular funny aspect of the game FOR ME (!). That's why I also enjoy duels on Xoylent, as some people may know (if you disregard the fact that spawn points are placed badly). So in general I wouldn't mind increasing the push force for OTHER players than yourself a bit, especially for the laser, since air control got so strong.

BUT don't get me wrong here, those are suggestions I'd say "ok, might be fun", but I'm absolutely happy with the laser and push forces and stuff as it is now, from my point of view things might even stay as they are for 1.0 (provided we give Crylink secondary a proper use).
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RE: Obligatory weapon balance thread!!111!!1!oneone! - by Halogene - 02-17-2012, 03:37 AM

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