02-17-2012, 03:50 AM
As an alternative solution to a nex delay, why not simply do not let the nex recharge when you do not hold it out? It might seem obscure or annoying, but its along the lines of the CR reload in 2.5.2 . Then essentially a first loaded nex+mortar is still lethal, but the next nex spam is going to be crippled for quite some time when someone starts changing weapons all over the place. It is more towards the hold down left button idea at some point was there, without it being too annoying. And it is still not crippling the weapon, only the arcade madman combos (which sometimes are fun, i admit).
Subzero (n Lee),
I understand your point, but do you really think a person jumping with the laser becomes a more difficult target for the nex?imho more than 60-70% of the time he is an easier target. I am not that sure about the bouncing around either, it gives quite a random element in the heat of the battle which i wouldn't really like. Anyway the laser in nexuiz did not really fix in dm the nex+mortar dominance, not even in CTF (it only allowed certain very skilled laserjumpers to cap when not around a solid defence). So the laser argument is somewhat invalid. What we are facing here is a single combo dominating over everything. Do we care or not is the question. Since mortar eliminates most of the times the RL as well, and it is extremely hard to dodge, i think we do care. Watching every highly skilled DMer or Dueller , you'd think the game is 2 weapons. (best case 3 1/2) . In QL i agree this is the same, but at least there are half of the weapons there already
.
And indeed, some ppl write too with double o all the time , it might be some stupid autocorrect
Subzero (n Lee),
I understand your point, but do you really think a person jumping with the laser becomes a more difficult target for the nex?imho more than 60-70% of the time he is an easier target. I am not that sure about the bouncing around either, it gives quite a random element in the heat of the battle which i wouldn't really like. Anyway the laser in nexuiz did not really fix in dm the nex+mortar dominance, not even in CTF (it only allowed certain very skilled laserjumpers to cap when not around a solid defence). So the laser argument is somewhat invalid. What we are facing here is a single combo dominating over everything. Do we care or not is the question. Since mortar eliminates most of the times the RL as well, and it is extremely hard to dodge, i think we do care. Watching every highly skilled DMer or Dueller , you'd think the game is 2 weapons. (best case 3 1/2) . In QL i agree this is the same, but at least there are half of the weapons there already
.And indeed, some ppl write too with double o all the time , it might be some stupid autocorrect

