Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone!

#35
As an alternative solution to a nex delay, why not simply do not let the nex recharge when you do not hold it out? It might seem obscure or annoying, but its along the lines of the CR reload in 2.5.2 . Then essentially a first loaded nex+mortar is still lethal, but the next nex spam is going to be crippled for quite some time when someone starts changing weapons all over the place. It is more towards the hold down left button idea at some point was there, without it being too annoying. And it is still not crippling the weapon, only the arcade madman combos (which sometimes are fun, i admit).

Subzero (n Lee),

I understand your point, but do you really think a person jumping with the laser becomes a more difficult target for the nex?imho more than 60-70% of the time he is an easier target. I am not that sure about the bouncing around either, it gives quite a random element in the heat of the battle which i wouldn't really like. Anyway the laser in nexuiz did not really fix in dm the nex+mortar dominance, not even in CTF (it only allowed certain very skilled laserjumpers to cap when not around a solid defence). So the laser argument is somewhat invalid. What we are facing here is a single combo dominating over everything. Do we care or not is the question. Since mortar eliminates most of the times the RL as well, and it is extremely hard to dodge, i think we do care. Watching every highly skilled DMer or Dueller , you'd think the game is 2 weapons. (best case 3 1/2) . In QL i agree this is the same, but at least there are half of the weapons there already Tongue .

And indeed, some ppl write too with double o all the time , it might be some stupid autocorrect Smile
Reply



Messages In This Thread
RE: Obligatory weapon balance thread!!111!!1!oneone! - by booo - 02-17-2012, 03:50 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Weapon Balance Changes [PROPOSE/DISCUSS/REFINE] _para 2 4,399 03-19-2021, 10:43 AM
Last Post: _para
  [SUGGESTION] Casual vanilla balance martin-t 59 57,681 09-03-2017, 09:36 PM
Last Post: Beemann
  [SUGGESTION] XonStats weapon graphs regardless of past games played Antares* 1 4,190 12-21-2016, 02:59 PM
Last Post: Antibody
  [SUGGESTION] Weapon Balance and Presentation 2016 hutty 28 29,003 07-18-2016, 08:54 AM
Last Post: aa
  [SUGGESTION] Yet another physics and balance revamp Lee_Stricklin 3 5,850 04-28-2016, 04:14 AM
Last Post: Smilecythe
  [SUGGESTION] Weapon model ideas - Post here! Beagle 7 9,200 04-09-2016, 02:11 AM
Last Post: BuddyFriendGuy
  [SUGGESTION] Reversion Balance - Feedback / Suggestions asyyy 0 4,364 10-19-2014, 04:22 PM
Last Post: asyyy
  [SUGGESTION] Limited weapon slots & customizable spawn weapons MirceaKitsune 38 48,817 09-14-2014, 04:19 AM
Last Post: end user
  [SUGGESTION] Overkill mod: Nex balance issues unfa 12 16,687 06-16-2014, 11:11 AM
Last Post: tZork
  [SUGGESTION] per-weapon/vehicle camera toggling Lee_Stricklin 5 8,638 09-03-2013, 10:29 PM
Last Post: kammy

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-