the key part is most of the troops fighting ... don't want to be in the war ... the 4 guys make peace because they don't want to die ... and when all 4 of them are in a situation where they are all going to die in the process of killing each other ... they make the truce ................
i am open to better suggestions though
double the developer count? I specifically designed this so we wouldn't have to...
all the developers "have" to do is change the colors, allow 3/4 non keyhunt team stuff, and mix up some menus...
the rest is optional (but still nice to have), and the xoni bot ai ...
also note ... the main reason that the player gets put in a faction favoring speed is so that the developers dont have to improve the bot ai... to explain why bots seem stupid and slow ...
although the mapping and modeling requirements would be high ...
I would suggest that a mapper would take a three level segment ... and make a mini story loop using three levels
then the single player consists of many small story loops that relate to the main plot
i am open to better suggestions though
double the developer count? I specifically designed this so we wouldn't have to...
all the developers "have" to do is change the colors, allow 3/4 non keyhunt team stuff, and mix up some menus...
the rest is optional (but still nice to have), and the xoni bot ai ...
also note ... the main reason that the player gets put in a faction favoring speed is so that the developers dont have to improve the bot ai... to explain why bots seem stupid and slow ...
although the mapping and modeling requirements would be high ...
I would suggest that a mapper would take a three level segment ... and make a mini story loop using three levels
then the single player consists of many small story loops that relate to the main plot

