04-16-2012, 09:11 AM
I like the idea for the new gamemode, survival. Might be a lot of fun to play, especially in coop. You can also look at Descent 3's drones for the enemies, those are at least decently detailed compared to Decent I and II.
If you look at it, there are generally 2 types of single player campaigns:
1. The more arena tournament based ones (Unreal Tournament, Quake 3 arena, the Xonotic campaign concept you posted)
2. The more survival-ish ones in which you have to find the end of the level or complete missions (Unreal, Doom, Quake I, Quake II)
Now the second type will probably require much more work, though it would be a lot of fun to play.
Still, the first type is the one that'll probably fit better to Xonotic, because it'll also prepare the newer players for multiplayer. Yours is from this type
I like your concept for the single player campaign, but having perfect aim on a bot in the bossfight will make him pretty much impossible to beat. Maybe he should get some other handicap? Like slow movement? Or a big model so he's easy to hit?
If you look at it, there are generally 2 types of single player campaigns:
1. The more arena tournament based ones (Unreal Tournament, Quake 3 arena, the Xonotic campaign concept you posted)
2. The more survival-ish ones in which you have to find the end of the level or complete missions (Unreal, Doom, Quake I, Quake II)
Now the second type will probably require much more work, though it would be a lot of fun to play.
Still, the first type is the one that'll probably fit better to Xonotic, because it'll also prepare the newer players for multiplayer. Yours is from this type

I like your concept for the single player campaign, but having perfect aim on a bot in the bossfight will make him pretty much impossible to beat. Maybe he should get some other handicap? Like slow movement? Or a big model so he's easy to hit?


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