(04-22-2012, 04:22 PM)_Subzero_ Wrote:(04-22-2012, 03:10 PM)ItsMe Wrote: Both servers need a unique key.
What pubkey scheme is in Xonotic? I'm quite puzled by this.
There is a public key distributed with Xonotic boundle, but what for? Does any player have, by default, a unique key? From what I understand 1 IP can have only 1 key signed in a long while. So how does multiple servers on 1 IP handle their keys? Do signed keys matter for servers, anyway?
Thx
As far as client IDs are concerned, here's the current state of d0_blind_id.txt: http://git.xonotic.org/?p=xonotic/d0_bli...d0;hb=HEAD
I don't know about server authentication, but it probably works the same?



![[Image: 4XODR.png]](http://i.imgur.com/4XODR.png)