05-02-2012, 05:55 PM
(05-02-2012, 09:46 AM)Justin Wrote: ok, First of all:
I like the general layout and I like trick jumps in the big armous area. But I have some complains:
1.Only 3 rooms (map is small) but it feels big, because every room is spacious (I guess adding more brushes and details or separating them somehow, making more teleports, more walls will help) Concluding: map is too spacious, make it more cramped. It realy works in gameplay unless you don't overdo it
I'm going build inside those walls so is going to be smaller. Still, I will try to add more complex architecture and reduce empty spaces.
(05-02-2012, 09:46 AM)Justin Wrote: 2. I found the map a bit too high.It could be.
(05-02-2012, 09:46 AM)Justin Wrote: 3. You definitely have to make a lot of obstacles, right now you can almost see through the whole map and nexgun destroys gameplay.Pipes and such

(05-02-2012, 09:46 AM)Justin Wrote: 4. I 'd reconsider adding glass texture.Solid wall? Block the visibility?
(05-02-2012, 09:46 AM)Justin Wrote: 5. In the nexgun corridor there are leaks in the roof (I hope you knew about it and it's just temporary, not a general idea)Yes, I know. Badly aligned brushes.
(05-02-2012, 09:46 AM)Justin Wrote: Whats your idea for textures? Cause I assume these aren't final yet? Are you going to use metal textures? Give some 'green areas'?Probably metal textures, like the exx set. Maybe some terrain in the biggest area.
(05-02-2012, 09:46 AM)Justin Wrote: PS: Gameplay is NOT horrible as you said in the irst post. The map has its potential. +1I'm ocasional player and I tested only with bots so I'm skeptical about my maps.
Thanks.
somewhere


