05-23-2012, 04:41 PM
(05-23-2012, 04:30 PM)Spaceman Wrote: A while back there was some discussion for a Xonotic fork called, I think Vengeance but it may have Vigilante or something else. At the time my thought was along the lines of using it as experimental branch, that is released often. Use the idea (whatever it was) behind Vagrant and add lots of new ideas. Some of these ideas won't be popular or well coded but they will let the greater community see what could happen and what might be Xonotic features in the future.
The "Weapons defined in text files" concept is suited to an experimental area. Go for it.
Sadly another version of Xonotic may split the small community of players.
Never heard about that game, interesting to know. Is there more info about it, or any screenshots created of what was changed?
A split in the community is one reason I wanna avoid a fork. My fork was the long-discussed single player toolkit I posted about here, with which I want to make a framework for advanced single player games (with support for RPG components too). I initially wanted a fork because I thought some features couldn't fit Xonotic, but then considered adding them one by one and seeing what's ok and the developers approve of. This Single Player system is an idea I've been dreaming about for a bit and don't wanna give up on, but it requires some less popular features for an arena game (even if they don't affect or change it).
Like I said, ONE reason for the text weapons is the ability to have such single player missions use their own weapons, which suit their environment. Especially if Samual's changes get in, I won't even have a shotgun in my story, and the default Xon weapons aren't good for it (nor would weapons in my story belong in the Xonotic code the slightest). So to avoid a fork, I'm thinking of adding some of those features to Xon... also because they could benefit ideas other than my SP system. For the text weapons, that's just one reason I think they're very good... the others are described as well.
