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Weapons defined in text files / de-harding weapons [feature debate]

#16
A map with custom weapons will make the entire server unpure. Consider that. Maps with special configs have been a controversial topic before, too.

Also, you say there is zero performance overhead because everything is read into memory when the game starts... So what about all the branching points for each feature? if(hitscan), if(spread), if(headshots), if(guided), if(bounce),... I don't know what it adds up to, but that's not zero overhead.
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RE: Weapons defined in text files / de-harding weapons [feature debate] - by Mr. Bougo - 05-24-2012, 01:01 AM

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