Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Map incubator thread: Vociferous

#2
(05-25-2012, 03:58 PM)C.Brutail Wrote: The name might ring some bells for you, yes, it is named after one of our community member, to whom I long ago promised I'll make this map, and name it after him.
a very very long time ago Tongue


(05-25-2012, 03:58 PM)C.Brutail Wrote: Right now, I don't care for the visuals, I think this is obvious. So I won't listen to any comments about that (right now ofc. visuals can come later). I'd like to get this map later into master, so it'll have to be par on any official maps visually anyway.
just a suggestion in that direction. what about a defunct complex as in portal2? a fight nature vs techcomplex.


(05-25-2012, 03:58 PM)C.Brutail Wrote: On behalf of room/walls layout: I pretty much consider it finished, though there are parts I'm not really satisfied with either, like the Nex room. It is too large, and too empty. However, I ran out of ideas there.
why dont you use something like you use this? as you used on frantic[Image: 20ojdlu80sv5ftvglk78_thumb.jpg]
You could place it at the top of the wall. not enter able. just as eyecandy

(05-25-2012, 03:58 PM)C.Brutail Wrote: I'm seeking for help in actually building the map too. In case you have any kind of mapping skills (like texturing, concept art, or prop modelling), and would like to help, please contact me!

i guess some potential people which are able to help with this are busy with the mapping contest

[Image: 7uyec1syw4881zfbmgn_thumb.jpg]
regarding the item placement i use a simple rule. Place the strong powerups in the corners and the smaller ones in the middle
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply



Messages In This Thread
Map incubator thread: Vociferous - by CuBe0wL - 05-25-2012, 03:58 PM
RE: Map incubator thread: Vociferous - by Cortez666 - 05-25-2012, 04:59 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-26-2012, 12:55 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-26-2012, 11:17 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-27-2012, 03:49 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-27-2012, 04:38 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-30-2012, 12:26 PM
RE: Map incubator thread: Vociferous - by tZork - 05-31-2012, 06:16 AM
RE: Map incubator thread: Vociferous - by hutty - 05-31-2012, 12:43 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-05-2012, 03:10 AM
RE: Map incubator thread: Vociferous - by nifrek - 06-05-2012, 07:44 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-05-2012, 08:24 AM
RE: Map incubator thread: Vociferous - by nifrek - 06-05-2012, 09:12 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-06-2012, 07:56 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-07-2012, 04:46 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-08-2012, 05:18 PM
RE: Map incubator thread: Vociferous - by hutty - 07-09-2012, 10:04 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Engine: thread handling kingtiger01 0 4,447 11-06-2015, 12:57 AM
Last Post: kingtiger01
  The Vehicles thread tZork 56 70,382 04-06-2013, 10:53 AM
Last Post: Re.Boot
  Lightning Gun / Machine Gun thread _Subzero_ 56 74,923 08-14-2012, 06:49 AM
Last Post: Lee_Stricklin
  The Overkill thread tZork 30 48,055 06-19-2012, 12:06 PM
Last Post: tZork
  Newtonian Nightmare - Playtest and suggestions thread CuBe0wL 35 54,239 01-17-2011, 05:10 PM
Last Post: FraNcoTirAdoR

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-