05-26-2012, 08:54 AM
I love the layout of this map. It's a lot of fun to run around in and the trickjumping potential is great. I'm not too sure about the tele to the megahealth, but it's at least punishable which is good.
Suggestions:
- Add a few 25health pieces. One problem when playing this map right now is the lack of health bubbles. It forces you to hide and wait for your health to regen after a battle. It's also really bad for the player out of control because 1 nex shot means that they're completely useless in battle for the next 10-20 seconds.
- Add one 50health piece. If you place this in a tactical location, it can be used for recovery/prediction after battles. (I'm thinking something like the 50h on ztn or t7 in QL)
- Add one 50 armour piece. At the moment, it's a little challenging for the player out of control to get back into a fight. Due to the scale of the map, having a 50a would be beneficial to flow and playability as it gives the down player a chance to fight back.
Other than that, I love it and can't wait to see the end result.
It's available to be played on my [0.6] Washington, D.C. and [0.6] San Jose servers if anybody wants to test it out. Just about everybody who shows up and plays on it has been very positive about it, so great work!
Suggestions:
- Add a few 25health pieces. One problem when playing this map right now is the lack of health bubbles. It forces you to hide and wait for your health to regen after a battle. It's also really bad for the player out of control because 1 nex shot means that they're completely useless in battle for the next 10-20 seconds.
- Add one 50health piece. If you place this in a tactical location, it can be used for recovery/prediction after battles. (I'm thinking something like the 50h on ztn or t7 in QL)
- Add one 50 armour piece. At the moment, it's a little challenging for the player out of control to get back into a fight. Due to the scale of the map, having a 50a would be beneficial to flow and playability as it gives the down player a chance to fight back.
Other than that, I love it and can't wait to see the end result.
It's available to be played on my [0.6] Washington, D.C. and [0.6] San Jose servers if anybody wants to test it out. Just about everybody who shows up and plays on it has been very positive about it, so great work!

