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Map incubator thread: Vociferous

#18
(06-05-2012, 03:10 AM)C.Brutail Wrote: I don't even know why the hell I bother myself with this map...

Sorry but it's hard to give feedback on this map in it's current state. The layout seems generally to be set in stone and the item placement are in a state advanced enough to give us a decent idea how it's going to play, but it's only theory until it's seen in action. I mean, I can jump around on it, look at where items are and imagine how it will work out in a match, but it's really hard to give the useful suggestions that you want unless we have 8 competitive players on at the same time to play 4v4tdm (this has not happened in a while).

However, you seem really intended on getting feedback, even annoyed that you are not getting any. To be completely honest, and I know this is very negative but I don't see how else to explain, I find that there is a very severe lack of "flow" on the map to the point that I can't imagine the layout to be "fun" to play on at least not in the competitive sense. One-way teleporters really should not be there to fix the lack of flow, it really has to work without them, their purpose should be to add some more possibilities + an extra fun factor. Instead they seem to be there as the only sane/safe way to get from one side of the map to the other (avoiding the very long L-shaped corridor and the huge middle room). There should be a better way to fix this problem.

The thing is, I can't easily offer a solution to my complaints and I don't think saying "there is no flow" helps you very much. It just is too complicated to explain in writing which is why I have not participated in this thread or on irc before. They only way I'd be able to give suggestions would be if I could test ideas directly on the map so it could be easier to show you, or even collaborate if you're open to that. Last time I tried to edit the map I was not able to compile it (no idea why), but it seems to work with last version you posted so now I could do it. Obviously I am asking you beforehand, because it's your map and what I might suggest are possible major changes to the layout which might not be what you have in mind.

For example, I feel that the megahealth room (regardless of it's content) is completely off in how it is located in the layout, it has it's own small "loop" going thru it that is completely outside where other major loops meet, but I don't see how I could give you a suggestion on how to fix it other than opening netradiant and moving stuff around to try it out. So, I would be happy to help but it depends if you prefer to keep working on it yourself, which would be understandable.
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Messages In This Thread
Map incubator thread: Vociferous - by CuBe0wL - 05-25-2012, 03:58 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-26-2012, 12:55 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-26-2012, 11:17 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-27-2012, 03:49 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-27-2012, 04:38 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 05-30-2012, 12:26 PM
RE: Map incubator thread: Vociferous - by tZork - 05-31-2012, 06:16 AM
RE: Map incubator thread: Vociferous - by hutty - 05-31-2012, 12:43 PM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-05-2012, 03:10 AM
RE: Map incubator thread: Vociferous - by nifrek - 06-05-2012, 07:44 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-05-2012, 08:24 AM
RE: Map incubator thread: Vociferous - by nifrek - 06-05-2012, 09:12 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-06-2012, 07:56 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-07-2012, 04:46 AM
RE: Map incubator thread: Vociferous - by CuBe0wL - 06-08-2012, 05:18 PM
RE: Map incubator thread: Vociferous - by hutty - 07-09-2012, 10:04 AM

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