06-08-2012, 05:06 PM
some of those screenshots are made on some earlier test compile, thus the blurry shadows.
but yeah, i had to increase the lightmapscale nonetheless, because it seems my PC is to slow to compile the light stage properly (safe malloc error), OR the lighting in general might need some fixes.
I will investigate it later for sure.
but yeah, i had to increase the lightmapscale nonetheless, because it seems my PC is to slow to compile the light stage properly (safe malloc error), OR the lighting in general might need some fixes.
I will investigate it later for sure.
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram

