07-14-2012, 04:16 AM
Aside from the implementation issue, not making it "cost" more then the current way, i see a problem with this when it comes to stats. basically as soon as a server is not 100% pure any weapon id could do anything (technical they already can, i guess, but the chase is far less atm) thus making stats per id useless. please consider how to solve that in your planning.

