07-14-2012, 12:57 PM
I admit I'm not familiar with this stats system, so I'm not sure what to say here. The same way, you could set the damage of a weapon to 999 and then the UZI would act like a MinstaNex, which would also wrong the stats. But if this proves to be a problem, maybe someone more familiar with the system can tell me how to prevent it, or maybe help with code on this part.
