02-01-2013, 03:02 AM
Thank you for the quick update, and I am sorry that I made a spelling error in my previous post.
Since I am the one who suggested the changes in the mapinfo, I ran a test and confirmed that imprisoned_final_r1 is playable in the four gametypes of "ft", "freezetag", "ka" and "keepaway", using the released version of 0.6. It seems that "ft" and "ka" are compatible with "freezetag" and "keepaway" respectively, although I have not checked the source code.
I think that some folders, such as models, scripts and textures, are missing in the current version of the map, but that the fix probablly can wait until you have decided the fate of the 100Armor (or maybe of those non-free logos?).
Since I am the one who suggested the changes in the mapinfo, I ran a test and confirmed that imprisoned_final_r1 is playable in the four gametypes of "ft", "freezetag", "ka" and "keepaway", using the released version of 0.6. It seems that "ft" and "ka" are compatible with "freezetag" and "keepaway" respectively, although I have not checked the source code.
I think that some folders, such as models, scripts and textures, are missing in the current version of the map, but that the fix probablly can wait until you have decided the fate of the 100Armor (or maybe of those non-free logos?).

