(05-15-2010, 11:47 AM)jaykay Wrote: the new sound at 0:27 is good, but does not fit to the high sound at 0:34, they sound terrible together.Fixed (I belive).
(05-15-2010, 11:47 AM)jaykay Wrote: i still don't like the part from 0:37 to 1:36. too normal (especially the snare), too chaotic, and too complex. same with 2:16 to 2:44. the rest is good, and it's good because of the simplicity.Trival snare fixed. As for some parts being too populated with stuff i think they need to be loud to make player jump
For oposition I addet some ambient-like part at the end. The track should now also loop nicely 
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(05-16-2010, 07:49 AM)Lee_Stricklin Wrote: That was @#%@'n cool.Thanks
Hopes it will get even better in .6 
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(05-16-2010, 03:17 PM)mand1nga Wrote: Hello unfa, first of all I'd like to thank you for your many contributions, I really hope we could use some of these for Xonotic.Thank you
It is a pleasure for me to be able to show my work here and know I'am paying a little bit back to people who gave me so much 
(05-16-2010, 03:17 PM)mand1nga Wrote: 23.8As now I'am working on 25.6 - I will review it soon and check what I can do with that.
Sounds good, although that guitar-like sound has way too much presence imho, and that could affect gameplay. I'm mostly sure item pickup sounds won't be heared clearly with this track playing in background. Still I haven't tried it ingame yet. I will come with more feedback later.
(05-16-2010, 03:17 PM)mand1nga Wrote: 25.5The sub-bass (with some pumping volume automation) is going away cos it were hardly audible (for me) in the louder parts of the track. If you missed it - I brought it back in .6
I like this one better, specially that ultra-low-freq kick at the beginning. Surprisingly that kick disappears afterwards, then you use sounds more in the mid-high range. I'd like it to have an extra bass-like track covering a bit more the low frequencies .. if you want to give it a try that is

(05-16-2010, 03:17 PM)mand1nga Wrote: About your other tracks, is that a list of what we can use for this game or just a general list of tracks you've done in the past? Could you post a pre-selection of tracks that can be used in game?Theese other are my previous works (in different software enviroment). None of those are made with Xonotic in mind, so the might not fit the game. All in all - I brought them here for you guys to check what are they and if there is any use of them for Xonotic. As I'am focusing on making tracks dedicated to Xonotic in some way, I don't want to review those old right now
I might bring some descriptions for them so searching is easier...As for the official guidelines for musicians...
I don't think my tracks are going to fit them
Personally - I always prefer hearing music than sounds in game. If I want to make my best on the scoretab i turn music off for a while.I was testing the .6 with the game and it sounds nice imho. Don't now if the ambiental ending is a good idea...
Alright, here comes the... aaah, naaah.... I'am going to bed - it's late
Uploading will take place tomorrow due to poor network right now, I'am going down for a routine meintance 
Thank you all so much for your feedback!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain

