06-20-2013, 02:15 PM
You are farming up levels in mapping quickly. My 2 cents.
http://i.imgur.com/lYWdxdy.jpg
The floor sucks big time. Make it for example partially glass and place some reactor or something like that. Just to make area interesting.
you placed a LOT of teleports. Like on Aerowalk in QL. But in QL, player can easily notice entrances and exits from teleports. On your level teleports' exits are almost invisble. Make them more eye-gaugy maybe?
http://i.imgur.com/HQlcfj8.jpg
There - look at crosshair. I would place lamp there visible from my position. I mean not inside of the arc, but on top of it:
http://i.imgur.com/lLRdfk7.png
So lamp will help player to quicker navigate into corridor's entrance.
Another example
http://i.imgur.com/wCJfSUt.jpg
can be:
http://i.imgur.com/kbgUeCJ.png
Key is: help those poor lemmings quickly notice and navigate entrances to other rooms.
http://i.imgur.com/u49gClI.jpg
Crosshair again. There is nothing there - metal walls blend with each other, lamp would make potting corridor "entrance" easier.
http://i.imgur.com/SrGgxcM.jpg
Another "WTF" teleporter - you have a lot of them.
http://i.imgur.com/xxkx4NR.jpg
Those two big areas have same mixed lights - I would work more towards making them different.
Another unlit important passage
http://i.imgur.com/HMEVfU5.jpg
All in all - Imprisoned evolved a lot. You put a lot of hard work in this and one can see that well.
I would work towards "less quake, more unreal". In UT you have very often some unique elements in maps to make them pretty. In Quake everything is always the same.
Example?
Like I said about glass floor and reactor. You already placed skybox and hole in the celing. Make few other things like that. Maybe some giant window at some area? Light from skybox will create nice shadows and stuff like that.
Less same-texturing-walls, more "unique stuff".
Solarium is an example, it has some green, some water, some windows, some skybox.
OFC you won't use flowers, because they will not fit the theme
You can use some moving objects - radiant allows that,func_train or something like that. you can use for example giant fans or pistons.
https://lh3.ggpht.com/-QZQv6rfuNtQ/T6N7m...visual.png
Alien3 movie - notice stuff near ceiling
http://www.film.org.pl/images/alien3/alien3_2.jpg
It doesn't have to be part of gameplay, but it looks cool
All in all - you gained a level again
http://i.imgur.com/lYWdxdy.jpg
The floor sucks big time. Make it for example partially glass and place some reactor or something like that. Just to make area interesting.
you placed a LOT of teleports. Like on Aerowalk in QL. But in QL, player can easily notice entrances and exits from teleports. On your level teleports' exits are almost invisble. Make them more eye-gaugy maybe?
http://i.imgur.com/HQlcfj8.jpg
There - look at crosshair. I would place lamp there visible from my position. I mean not inside of the arc, but on top of it:
http://i.imgur.com/lLRdfk7.png
So lamp will help player to quicker navigate into corridor's entrance.
Another example
http://i.imgur.com/wCJfSUt.jpg
can be:
http://i.imgur.com/kbgUeCJ.png
Key is: help those poor lemmings quickly notice and navigate entrances to other rooms.
http://i.imgur.com/u49gClI.jpg
Crosshair again. There is nothing there - metal walls blend with each other, lamp would make potting corridor "entrance" easier.
http://i.imgur.com/SrGgxcM.jpg
Another "WTF" teleporter - you have a lot of them.
http://i.imgur.com/xxkx4NR.jpg
Those two big areas have same mixed lights - I would work more towards making them different.
Another unlit important passage
http://i.imgur.com/HMEVfU5.jpg
All in all - Imprisoned evolved a lot. You put a lot of hard work in this and one can see that well.
I would work towards "less quake, more unreal". In UT you have very often some unique elements in maps to make them pretty. In Quake everything is always the same.
Example?
Like I said about glass floor and reactor. You already placed skybox and hole in the celing. Make few other things like that. Maybe some giant window at some area? Light from skybox will create nice shadows and stuff like that.
Less same-texturing-walls, more "unique stuff".
Solarium is an example, it has some green, some water, some windows, some skybox.
OFC you won't use flowers, because they will not fit the theme

You can use some moving objects - radiant allows that,func_train or something like that. you can use for example giant fans or pistons.
https://lh3.ggpht.com/-QZQv6rfuNtQ/T6N7m...visual.png
Alien3 movie - notice stuff near ceiling
http://www.film.org.pl/images/alien3/alien3_2.jpg
It doesn't have to be part of gameplay, but it looks cool

All in all - you gained a level again

