06-16-2010, 07:38 AM
That's why I was talking about thinking about it first. I mean: what are the pros, what are the cons, what could it possibly bring to gameplay, and general teamplay if well implemented.
Having such a "list" would make us save time later if we decide to implement to make some tests.
For exemple:
Pros:
1. Could be interesting to have slowdown effect or something
2. Could bring something new and interesting to the game if well done
Cons:
1. A badly balanced weapon (high refire, high damage, high range, to strong effect would make such a weapon unuseful) ->Tip for improving #1: Slow refire, very minimal damage (damage is really not the main purpose of the weapon anyway...), short to medium range (how about a beam or something that would disappear after a few meters?), and not extreme slowdown (you must still be able with skills to take down an enemy) that's why 2/3 of normal speed as been suggested.
2. Annoying freezing effect. This game is about speed, skills, movement and shooting everywhere, if you can't move at all (few seconds, lets say 2 or 3) it's just annoying and nobody will ever want to see such a weapon -> Tip #2: no freeze on long time...
3. Annoying for FC. -> Tip #3: FC could be immune to it or something. This would then allow for some teamplay. For example: player x take flag, player y and z are following and slowing down people/fighting them. Also the FC would be able to slow down some dangerous enemy.
etc... etc... etc...
Having such a "list" would make us save time later if we decide to implement to make some tests.
For exemple:
Pros:
1. Could be interesting to have slowdown effect or something
2. Could bring something new and interesting to the game if well done
Cons:
1. A badly balanced weapon (high refire, high damage, high range, to strong effect would make such a weapon unuseful) ->Tip for improving #1: Slow refire, very minimal damage (damage is really not the main purpose of the weapon anyway...), short to medium range (how about a beam or something that would disappear after a few meters?), and not extreme slowdown (you must still be able with skills to take down an enemy) that's why 2/3 of normal speed as been suggested.
2. Annoying freezing effect. This game is about speed, skills, movement and shooting everywhere, if you can't move at all (few seconds, lets say 2 or 3) it's just annoying and nobody will ever want to see such a weapon -> Tip #2: no freeze on long time...
3. Annoying for FC. -> Tip #3: FC could be immune to it or something. This would then allow for some teamplay. For example: player x take flag, player y and z are following and slowing down people/fighting them. Also the FC would be able to slow down some dangerous enemy.
etc... etc... etc...
Thanks to the devs!
PM me if you need something... I'll be happy to help for any translation work needed...
PM me if you need something... I'll be happy to help for any translation work needed...

