Well that's basically what some people were saying.
1. Know what we are doing with actual weapons
2. While this is done, we can still discuss ideas about such a weapon
3. Then somebody could implement a prototype (why not me? I'm not a great coder, but I could try/help...)
4. Make some testing on a server... (mine could be open for this if needed/if we got no other server... please note that my bandwidth is really crappy, intended to play with people near me, but played with a guy from New-York once (far enough from here, I'm in canada) with pretty good performance and 15-20bots)
5. Make some tweaking
6. If the weapon is interesting in real life, get high quality stuff for it (model, textures...)
7. Make it accessible in a release as mutator.
8. Make it accessible in normal game.
1. Know what we are doing with actual weapons
2. While this is done, we can still discuss ideas about such a weapon
3. Then somebody could implement a prototype (why not me? I'm not a great coder, but I could try/help...)
4. Make some testing on a server... (mine could be open for this if needed/if we got no other server... please note that my bandwidth is really crappy, intended to play with people near me, but played with a guy from New-York once (far enough from here, I'm in canada) with pretty good performance and 15-20bots)
5. Make some tweaking
6. If the weapon is interesting in real life, get high quality stuff for it (model, textures...)
7. Make it accessible in a release as mutator.
8. Make it accessible in normal game.
Thanks to the devs!
PM me if you need something... I'll be happy to help for any translation work needed...
PM me if you need something... I'll be happy to help for any translation work needed...

