10-24-2019, 05:46 PM
(This post was last modified: 10-24-2019, 05:47 PM by I Darkstar X.)
Hello, it’s me again.
I have a question about cooperative mechanics, and also a bit about the AI, which is what I mainly play with. Firstly, I am away you can intake and enter teammates, but I am not exactly sure what this does. In experimentation, after carrying an ally around for some time, they seem have a shield when expunged. But only if they were inside for an extended period of time. My question as far as this goes is it this intensional? If so, how long does it take to enable the shield buff? I can imagine this being useful for bullrushing, ie having certain team members act as basically APCs while rushing the enemy and ejecting the now shielded allies to play havoc on their foes.
I also have some questions about the AI. AI is fascinating to me, especially Machine learning and the use of AI in cooperative settings. If it is at all possible, I’d like to know how the AI uses the vore mechanics, and how the ai difficulty setting works in conjunction with that, and particularly the exact process of team healing and other such support mechanics with bots.
One last thing, as I’m sure you’re more than sick of me by now, but during experimentation I found I could enter an ally, but could not exit them without force-respawning. On the contrary, though this occurred irregularly, allies I was carrying would exit me without input from me. Additionally, I noticed healing was very inconsistent in either circumstance. Is there something I’m missing, perhaps?
I have a question about cooperative mechanics, and also a bit about the AI, which is what I mainly play with. Firstly, I am away you can intake and enter teammates, but I am not exactly sure what this does. In experimentation, after carrying an ally around for some time, they seem have a shield when expunged. But only if they were inside for an extended period of time. My question as far as this goes is it this intensional? If so, how long does it take to enable the shield buff? I can imagine this being useful for bullrushing, ie having certain team members act as basically APCs while rushing the enemy and ejecting the now shielded allies to play havoc on their foes.
I also have some questions about the AI. AI is fascinating to me, especially Machine learning and the use of AI in cooperative settings. If it is at all possible, I’d like to know how the AI uses the vore mechanics, and how the ai difficulty setting works in conjunction with that, and particularly the exact process of team healing and other such support mechanics with bots.
One last thing, as I’m sure you’re more than sick of me by now, but during experimentation I found I could enter an ally, but could not exit them without force-respawning. On the contrary, though this occurred irregularly, allies I was carrying would exit me without input from me. Additionally, I noticed healing was very inconsistent in either circumstance. Is there something I’m missing, perhaps?
“All for the Alphas.”

