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[SUGGESTION] Caelum

#1
http://www.ogre3d.org/tikiwiki/Caelum <-- this.

Is it possible to integrate Caleum into Xonotic for special skyboxes? This may require a new brush entity, caelum_skybox, with parameters to be passed to caelum.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#2
YAY! that looks nice! Big Grin but maybe it's difficult for the coders to integrate this!
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#3
It cannot really be "integrated", as it is made in an entirely different 3D engine (Ogre).
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#4
If it allows the export of skyboxes to textures, then you could just use those textures as skyboxes.
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#5
(10-08-2010, 04:10 PM)divVerent Wrote: It cannot really be "integrated", as it is made in an entirely different 3D engine (Ogre).

Well. it is a plug-in, so if coders could QC this, then we'd have the coolest skkyboxing engine EVAH.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#6
Read this over and over until you understand what it means:
(10-08-2010, 04:10 PM)divVerent Wrote: It cannot really be "integrated", as it is made in an entirely different 3D engine (Ogre).
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
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