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Campgrounds Redux source for finish

#1
I'm launching this thread in editing, since the map is not finished yet!

Quite lot of you requested that you would like to get the .map file of campgrounds redux a while ago, but I didnt want to make it public until I finish it. Well, here ya go, recently I dont really have as much time as a year ago, so if someone wants to, he can finish it Smile
Be prepared that on quite lot of places the map is a REAL mess, I had to redo stuffs several times during the creation.

There are some things I would really like to be included since Xonotic physics have changed:

- most important: the map has to be scaled up, iirc to 1.3, something around that, I made it too small in the editor and noticed too late :/ so dont forget to set it up in the compiler! (dont scale up the map in the editor it will offset tons of alignments)
- quite lot of brush merging and texture alignments, basically everywhere, that was the only thing I wanted to do before releasing, but it turned out to be really time consuming
- give back the laser by default, people dont abuse it too much in xonotic anyways
- in the map file the laser platform should rather contain those armor+hp shards, and the platform has to be kept: you can trickjump from the 50 armor jumppad to the nex platform this way, by jumping to the laser platform in between
- make the platform at nex a tiny bit longer, like only 30-40 cm, in xonotic the trickjump to there is much harder, but dont make it way too long, otherwise the players cant see the 100 armor area while crouching
- replace the nexuiz logo with the xonotic eagle
- switch some textures so the theme would fit better into xonotic (tho currently its not superfar either i think)
- playeclip that light-line around the map so players cant jump on it and stand "on the wall". Same with the lava lines in the middle room: weapon and playerclip it

things that I dont want to be changed:
- ammo and weapon placements are final, and balanced
- spawnplaces are also final
- dont disable footsteps at any cost
- dont remove any trickjumps, there are over 10, if you are not sure about something contact me on IRC, or send PM
- the map screenshot should contain the maps name in the bottom right corner and the image should be taken on the same place (at 50 armor)
- dont make a CTF version of it haha Big Grin

I hope there will be a volunteer to finish the map, as I said mostly visual things have to be corrected, aligned. And of course some theme improvements Wink

.pk3 file with textures, shaders and stuffs: http://www.freeweb.hu/eudigit/campgrounds-beta4.pk3
.map file for source: http://www.freeweb.hu/eudigit/campgrounds.map

EDIT: Ohh, forgot to mention, this map is COMPLETELY made from scratch, using the netradiant editor, I dont have GPL included in the packages but, of course its as open as it can get, do whatever you want with it...
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#2
Thank you for sharing these sources my mate, I'll upload it later today to git, so anyone can continue it!
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#3
Nice Hungarian people!!!! Big Grin
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#4
YAWOOT!
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
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#5
Campgrounds! ^^
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#6
I got an other campgrounds-beta4.pk3 with different size from some other source. Are you sure you shouldn't raise the version or something?
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#7
its the same file, i only modified the config file, so laser is added back, just to be ahead with this at least. So no worries, everything is the same: beta4 is the exactly the same as the packed map. Tongue
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