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[NEED HELP] [Map entities] Getting model to move and rotate

#1
I would like to make a rotating asteroid (model) fly along a path.
However, I'm not able to set it up correctly. (InitMovingBrushTrigger: no brushes found!)

The setup idea is quite simple:
Have a func_train and a func_rotating (green), combine them with a func_vectormamamam (yellow), and link the asteroid model to the func_vectormamamam.

This works perfectly fine with a func_train and a func_bobbing (on the right side), so the setup can't be completely off.

After many failed attempts, maybe one of the experienced entity handlers can tell me what I'm doing wrong?
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#2
oo if you manage to get that working it would be great! if you could upload an example when your done, i would love to add your hard work to stormkeep
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#3
sev, i think this is one for divVerent. poke him on irc for best chase of an answer.

@Cuinnton love your sig =)
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#4
(01-12-2011, 12:47 AM)tZork Wrote: sev, i think this is one for divVerent. poke him on irc for best chase of an answer.

Contacting divVerent about this (quite insignificant) issue is probably not a good idea, I'm already getting on his nerves with other stuff...
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#5
I have no experience with func_vectormamamam, and divVerent is the one who wrote the code for this entity, thats why i suggested asking him abt this. The error msg suggests it expects a brush entity. perhaps making a dummy func_group and linking the model to this, then linking the _group to the vectormamamam could help (just a guess)
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