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[NEED HELP] [Map entities] Getting model to move and rotate

I would like to make a rotating asteroid (model) fly along a path.
However, I'm not able to set it up correctly. (InitMovingBrushTrigger: no brushes found!)

The setup idea is quite simple:
Have a func_train and a func_rotating (green), combine them with a func_vectormamamam (yellow), and link the asteroid model to the func_vectormamamam.

This works perfectly fine with a func_train and a func_bobbing (on the right side), so the setup can't be completely off.

After many failed attempts, maybe one of the experienced entity handlers can tell me what I'm doing wrong?

oo if you manage to get that working it would be great! if you could upload an example when your done, i would love to add your hard work to stormkeep
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile

sev, i think this is one for divVerent. poke him on irc for best chase of an answer.

@Cuinnton love your sig =)

(01-12-2011, 12:47 AM)tZork Wrote: sev, i think this is one for divVerent. poke him on irc for best chase of an answer.

Contacting divVerent about this (quite insignificant) issue is probably not a good idea, I'm already getting on his nerves with other stuff...

I have no experience with func_vectormamamam, and divVerent is the one who wrote the code for this entity, thats why i suggested asking him abt this. The error msg suggests it expects a brush entity. perhaps making a dummy func_group and linking the model to this, then linking the _group to the vectormamamam could help (just a guess)

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