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Xonotic 1on1 Tournament

#26
(02-15-2011, 11:59 AM)Debugger Wrote: I think we can use maps like final_rage and warfare without problems for that tourney. They are already retextured so I dont see a problem here Smile

look at the first posts of this thread

PGP_Qz Wrote:maps : strange (stormkeep !), missing textures (a lot), proper list of 1on1 maps needed.
As i said the git version doesnt include the nexuiz textures anymore.
http://www.filefront.com/17861502/xonoti...compat.pk3
put this in your data folder and it should solve the problems

then you would see it doesnt matter


(02-15-2011, 11:59 AM)Debugger Wrote: Will this tourney be world-wide? (server coordination needed!) Wink

i doubt that. if the sign up time would be long enough, there will be enough player.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#27
I can host an NA version of this on my servers. (but i'm going to use my balance)

BTW, I also would recommend adding downer_final (Cortez's remake of downer) to the map rotation, that map actually has really good gameplay imo.

final-rage is broken in Xonotic, it isn't REALLY even halfway worked on. I would suggest using my repack of the map instead, since the one made for Xonotic so far is just a very early WIP with broken things about it. Here is the link for the repack: http://samual.nexuizninjaz.com/curlstuff...repack.pk3

Aggressor for xonotic sucks because of the warpzones (The map is ALREADY small), so just use the aggressor from Nexuiz. It won't need retextured, since it uses trak textures. Another map to consider is "heart" -- it's ugly and unfinished, but the gameplay is fun too.

There are probably others which i'm forgetting, but those are most notable
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#28
Heart is too small really I think.

Stormkeep
downer

and maybe perkele, are the good map's I can think of at the moment that should go in the map pool.

Has anyone checked out Atelier yet also>?
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#29
(02-18-2011, 02:53 PM)kojn^ Wrote: Heart is too small really I think.

Stormkeep
downer

and maybe perkele, are the good map's I can think of at the moment that should go in the map pool.

Has anyone checked out Atelier yet also>?
Well, heart is larger than downer physically... I think it would be fine. I played it in a 1v1 earlier and it's pretty okay, the only problem I had with it was that the trick jumps were hard to do in some places. Also: Atelier is pretty damn awesome too, I haven't played it in a 1v1 yet but it looks good++. Another suggestion maybe is also Aqueous (with some fixes) -- that map is good too, but needs fixes.
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#30
I've played heart, think it is too small and doesn't enough kind of tactical gameplay, it's basically like a figure of 8. Downer on the other hand, is small and compact but has more little nooks and crevaces.
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#31
stormkeep, bloodrun, aerowalk, darkzone must I say more?
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#32
(06-26-2011, 12:29 PM)vipus Wrote: stormkeep, bloodrun, aerowalk, darkzone must I say more?

nothing you just have to wait till the discussion ends and someone decided to organize it.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#33
We can remove those q3 maps for starters -> bloodrun/aerowalk.

Stormkeep, final_rage, darkzone, ruined (maybe)
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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