Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[BUG] ERROR F***!!!

#1
Photo 
Code:
...
mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o
prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r
_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_
user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o
darkplaces.o -g -ggdb -fno-math-errno -ffinite-math-only -fno-rounding-math -fn
o-signaling-nans -fno-trapping-math -DSVNREVISION=- -DBUILDTYPE=debug -mwindows
-lwinmm -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32 -lws2_32
dpsoftrast.o: In function `DPSOFTRAST_Interpret_Draw':
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5130
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5131
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5132
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
collect2: ld returned 1 exit status
make[2]: *** [darkplaces.exe] Error 1
make[2]: Leaving directory `/xonotic/darkplaces'
make[1]: *** [bin-debug] Error 2
make[1]: Leaving directory `/xonotic/darkplaces'
make: *** [cl-debug] Error 2
An error has occurred (see above).

redownloaded everything 2 times and again: ERROR!!!
MY NOOB STATS:
[Image: 788.png]
Reply

Reply

#3
some nice screenshots from the FULL downloaded version:
   
   
   
MY NOOB STATS:
[Image: 788.png]
Reply

#4
(04-22-2011, 02:40 PM)rainerzufalldererste Wrote:
Code:
...
mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o
prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r
_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_
user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o
darkplaces.o -g -ggdb -fno-math-errno -ffinite-math-only -fno-rounding-math -fn
o-signaling-nans -fno-trapping-math -DSVNREVISION=- -DBUILDTYPE=debug -mwindows
-lwinmm -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32 -lws2_32
dpsoftrast.o: In function `DPSOFTRAST_Interpret_Draw':
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5130
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5131
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5132
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
collect2: ld returned 1 exit status
make[2]: *** [darkplaces.exe] Error 1
make[2]: Leaving directory `/xonotic/darkplaces'
make[1]: *** [bin-debug] Error 2
make[1]: Leaving directory `/xonotic/darkplaces'
make: *** [cl-debug] Error 2
An error has occurred (see above).

redownloaded everything 2 times and again: ERROR!!!

There is a bug in Darkplaces that apparently just isn't getting fixed, it's been there for weeks now.
Reply

#5
Im having this too, still....

Angry
Reply

#6
If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.
Reply

#7
(04-29-2011, 09:51 AM)Samual Wrote: If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.

This looks like there is something just not defined in the code rather than a compiler issue.
Reply

#8
(04-29-2011, 01:07 PM)Irritant Wrote:
(04-29-2011, 09:51 AM)Samual Wrote: If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.

This looks like there is something just not defined in the code rather than a compiler issue.
No, it is referencing a builtin (which should be "built into" the compiler) which doesn't exist and complains about that.
Reply

#9
(04-29-2011, 02:34 PM)Samual Wrote:
(04-29-2011, 01:07 PM)Irritant Wrote:
(04-29-2011, 09:51 AM)Samual Wrote: If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.

This looks like there is something just not defined in the code rather than a compiler issue.
No, it is referencing a builtin (which should be "built into" the compiler) which doesn't exist and complains about that.

I guess the windows build system needs updating then?
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Sad [SOLVED] Segmentation fault (HTTP error 422) at the end of the first map John 1 851 11-04-2022, 10:05 AM
Last Post: John
  [SOLVED] linux compile/link error BuddyFriendGuy 2 3,470 11-27-2017, 05:18 PM
Last Post: BuddyFriendGuy
  [NEEDS INFO] Custom map - Host Error: Mod_MAP_Mode: not yet implemented teratorn 6 5,166 03-07-2017, 04:29 AM
Last Post: SpiKe
  [SOLVED] RegisterNotification_Done error Keziolio 5 6,408 08-06-2014, 03:32 PM
Last Post: Mr. Bougo
  [SOLVED] Please help: -sessionid and an unique session name error anish01 2 5,283 05-10-2014, 03:30 AM
Last Post: Mr. Bougo
  [SOLVED] Quake Error "Video modes failed" on 2nd startup RpD 4 9,776 07-19-2013, 04:02 PM
Last Post: RpD
  [SOLVED] Parse error. aa 15 9,683 06-06-2013, 11:09 AM
Last Post: Maddin
  [NEEDS INFO] Netradiant crashing error korfi 4 4,355 05-31-2013, 02:08 PM
Last Post: korfi
  [SOLVED] NetRadiant startup error Smilecythe 11 9,037 02-16-2013, 12:49 PM
Last Post: Mr. Bougo
  [SOLVED] microsoft visual c++ runtime library runtime error raffi98 3 5,872 08-07-2012, 06:50 AM
Last Post: raffi98

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-