I gotta say, some of these actually are quite good ideas... especially cl_projectiles_sloppy and cl_playerdetailreduction (and maybe gib lifetime too, but not sure.)
I'm going to keep such stuff in mind when I work on the menu later
Also: You can't really change gl_max* stuff... well, you shouldn't, anyway... i'm not totally sure how that works, but I don't think it's as simple as you think.
r_motionblur_randomize is needed in darker rooms/settings, or else you'll easily see ghosting unless you have high precision fbo on
I'm going to keep such stuff in mind when I work on the menu later
Also: You can't really change gl_max* stuff... well, you shouldn't, anyway... i'm not totally sure how that works, but I don't think it's as simple as you think.
r_motionblur_randomize is needed in darker rooms/settings, or else you'll easily see ghosting unless you have high precision fbo on