05-14-2011, 11:30 AM
(05-10-2011, 05:55 PM)Lee_Stricklin Wrote: Don't the lightmap and texture size limits just restrict how much memory those two things have to work with causing them to get compressed where needed? From what I've seen the lightmaps tend to make the game stutter at times when you don't give them the additional memory, but I haven't noticed that with the textures. Also, I'm pretty sure there's a few other tweaks that may be worth looking at so I'll post them in this thread if and when I find them.
EDIT: I enabled the randomize effect and seems to have actually ruined the effect for me. Also with it turned off I can't notice any ghosting, even on dark maps, though this is probably due to me using a CRT instead of an LCD which doesn't suffer from input lag and unintended motion blur like nearly all LCD screens do. I'm not using any high-precision fbo or vsync either as enabling that will drop my frame rate like a bad habit.
The ghosting doesn't come from LCD response times, it comes from the FBO not being able to properly represent the value of the fade, so the math continues on slightly off values leaving behind a small hint of the previous image.