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[NEED HELP] How to actually get vanilla darkplaces to work?

#1
I've downloaded DP off the official site, put ID1 and dpmod in there, as well as some working directories for some experiments. I then tried to run Quake 1 with it.

Nope. dp-glx quake doesn't work. Neither did dp-glx -basedir id1. Same old menu. Dpmod also failed. The structure of the directory is:
*
|--dpmod
|--id1
|-(rest of files from archive)

I'm using the no-pak version of Quake. But I think dpmod should respond.

How do I get it to work?
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#2
-game dpmod -quake
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
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#3
Right. Seems that I can run the starting demo now, but without the HUD. That's some progress. Now, how do I run other games supported by DP, assuming they're in the directory.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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