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Minkovsky's Music | Planetary Evacuation FINAL

#1
Music 
Well, then. Since I have a growing collection of stuff here, I thought that necessity putting up a thread to gather them in one place is approaching one. So, this is it.

Music by Minkovsky

Pre-Xonotic period: Xonotic period
Sources for some of the songs are here: http://www.mediafire.com/?az97gx5t04b2t. Those that have sources there are under Xonotic license if used with Xonotic and CC-BY-SA-3.0 if used otherwise.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#2
Updated - now with 50% more NonBeast!
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#3
Yay! me listen soon mate ,wp sir
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#4
NonBeastv2 sounds great, although there´s a disharmonious tone.
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#5
(07-04-2011, 05:15 AM)Maddin Wrote: NonBeastv2 sounds great, although there´s a disharmonious tone.

I know. I need to fix that, but can't right now.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#6
Got a new one cookin'.

Track here: Planetary Evacuation
Spreadsheet (no kidding) here: http://ompldr.org/vOW92bg*

*Note that this is NOT the actual spreadsheet. It's a PNG screenshot of the spreadsheet.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#7
Sounds like you've improved quite a bit, would definitely like to hear this in-game. Planetary Evacuation would definitely be perfect for a race, CTS, or nexball map.
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#8
Yay, Planetary Evacuation is a big jump forward! Keep it up Minkowsky! Big Grin

Starts up a bit flat but unwraps pretty cool. Also I'm impressed in your organised way of starting this track Big Grin

I always just do things Big Grin
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#9
I've been working on the second part, added some stuff, etc. And I'd really like to post it, but the problem is that now whenever I try to export, first few bars are glitched out. There is automation there, but under the same settings, it exported well into the version that's on soundcloud now.
my usual settings: 32bit float 48kHz 192kbps ogg | sinc medium, OSA 2x, sample-exact controllers, alias-free oscillators.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#10
I'd try without OSA. I have had problems with it while using ZASFX.

Or try giving LMMS a lower nice value.

Or try moving all your arrangement forward these several blocks and render with a preceding silence part.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#11
Yeah, I disabled OSA and it worked just fine. So here's the second version:
[Image: c1bf96a89ce09ab6b2347be9c4522b5bd72ec09e...48a86g.jpg]
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
Reply

#12
[Image: c1bf96a89ce09ab6b2347be9c4522b5bd72ec09e...48a86g.jpg]
It's the final version, folks!
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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