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[SOLVED] How to try my music ingame?

#1
I'm making lots of noise, as you might already know.

I'd like to try if my tracks loop correctly inside Xonotic, and how does they mix with other game sounds, but I can't get my tracks inside Xonotic.

I'd like to be able to quickly:
  • make the game see my track
  • force the game to use my track for next (or current) played map instead of what's set up for it

Will ya help the musicians? Smile
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#2
My humble proposition consists of bgmvolume 0 and music player of your choice.

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#3
(12-28-2011, 10:12 AM)Lord Canistra Wrote: My humble proposition consists of bgmvolume 0 and music player of your choice.

Sure, it works but won't play the music looped using loop_start and loop_end tags.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#4
Put it in sound/cdtracks/filename.ogg below your config.cfg's directory

Then do on the console: "cd loop filename"
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
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