Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Change models, help or a tutorial needed

#1
Hello forum, I'm new with the Quake Engine, but I have experience under Ubuntu, Windows 7 with Blender, 3ds Max, Cryengine 3 and Unity3d. I'm really impressed with that, what the developers of Xonotic have done with an modified version of the Quake 3 Engine Tongue I've decided to add new models for testing the engine a bit, but I really don't now where to beginn I have some weapon models (not createt by me) and I want them to convert into .md3 or (iqm,iqe). I prefer to use Blender but I don't now how to configure or install the Inter Quake Exporter and how all this works.

Can someone help me, I haven't experience with modifying (editing) Xonotic Dodgy
Reply

#2
actually its quake 1 engine hehe
Reply

#3
Uh no, it's DarkPlaces.
Reply

#4
Ok, Quake 1 Engine ^^
I found this site in the wiki with some models (.blend iqm.framegroups) http://dev.xonotic.org/projects/xonotic/files
If I create a model like that one in the .blend file, I just have to export it in .iqm.framegroups and then I can replace the orginal model in the Xonotic folder, right? Huh
Reply

#5
Actually the .framegroups file is not a model, it is a file that tells the engine about the animations from the actual model (the .iqm file). Some information about this here: http://dev.xonotic.org/projects/xonotic/...ramegroups

I have no experience with weapon models, so unfortunately I can't help with that. But for player models you can have a look here: http://dev.xonotic.org/projects/xonotic/...der_to_IQM

Exporting to IQM is very straightforward, basically you select the objects you want to export and the armature, then in the IQM exporter dialog you specify location and a list of animations separated by comas. It should work right away in the game, however if you have animations you will have to create a .framegroups file so engine knows about them. I have no clue however if it is the same for weapon models, hopefully somebody else can help.
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  Bot waypoints tutorial Karamel 3 4,626 12-25-2020, 01:15 PM
Last Post: terencehill
  How to import Weapon Models? NoClue 6 498 12-23-2020, 10:26 AM
Last Post: Julius
  Xonotic custom icon for profile users - editing image tutorial LegendGuard 4 476 12-14-2020, 12:16 PM
Last Post: Julius
  [NEED HELP] NetRadiant Models Not Working 3agle427 7 1,714 06-26-2020, 11:40 AM
Last Post: DarkFox
Rainbow [NEED HELP] Player models. Import to blender, export to xonotic. Snekky 1 1,139 04-19-2020, 09:16 AM
Last Post: DarkFox
  [NEED HELP] Texture problems in MD3 exported models (Quake 3) xLuca91x 9 1,698 03-31-2020, 03:13 PM
Last Post: xLuca91x
  Renamon & Krystal player models MirceaKitsune 37 43,675 12-12-2019, 07:51 AM
Last Post: Mario
  Seeking artist for new character models MarisaG 0 1,339 10-12-2018, 05:25 PM
Last Post: MarisaG
Information Progress tracking: getting a new playermodel into Xonotic (tutorial) poVoq 23 26,440 01-29-2017, 06:07 PM
Last Post: Sharoun
  What is needed to get started mapping? twitch 5 2,822 01-15-2017, 10:13 PM
Last Post: twitch

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-