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Xonotic 0.6 is now available!

#1
The 7th of March was a momentous day for the developers, community members, and gamers of Xonotic - the project's second birthday! To celebrate this occasion Team Xonotic is happy to announce the next official release of Xonotic!

After six months of active development, Xonotic 0.6 brings many new features for both casual and die-hard players. It boasts new weapon models, new maps, massive new features, and a ton of bugs fixes.

While you're busy downloading the game, let's have a look at all the fantastic enhancements Xonotic 0.6 has to offer.

Download Here
Download via torrent
Download via HTTP

MD5: 2dac2c1ad4388255d3ad4d038dea3f77
Package size: 964MiB

Lower quality download via HTTP (602MiB, md5: 219aaa91eb8362e39e0851eb83bd3a1f)
Map editor download via HTTP (150MiB, md5: 0ccee66956043898a696f97df1a3f723)

You can also download and play Xonotic on Desura.

Client side networked players
[Image: nmymodel_dmgeffect-200x200.jpg]
Xonotic 0.6 introduces the long-awaited feature of ClientSide QuakeC (CSQC) networked players. With this change player entities are now controlled on the client instead of the server, which allows the client to control animation of the models and their level of detail. This conserves FPS and improves performance without any visual loss. Spawn damage particle effects on characters (bleeding, burning, gibbing etc.) are also possible with this approach. It also allows the player to enable forced enemy models: regardless of what playermodels others choose, you can set a different one locally, e.g. brightskins that are very popular among more competitive players.

CSQC networked players opens many more possibilities for the future, including ragdolls, animation blending/smoothing/segmentation, client side weapons (no latency when firing/attacking) and much more. The most important parts for this are included in the engine of 0.6, allowing servers running newer versions to push these future features to the client dynamically. This allows for much more flexible development and better testing.

Xonotic player statistics
[Image: xonstats_main1-200x200.jpg]
XonStats, the integrated statistics system for Xonotic, allows you to send game data (frags, deaths, captures, weapon accuracy, etc.) and store them online for later viewing (at http://stats.xonotic.org/). You can search for yourself or your friends' statistics, watch overall rankings, server statistics and much more! Because we respect your privacy the system has been designed to be specifically opt-in, and on first launch of the game you will be asked whether you want your stats to be published. More features for the statistics are still being developed, so please get in touch with us if you'd like to see more data or would like to see data represented in another way.

sRGB lightmap rendering
[Image: srgb_g23_1-200x200.jpg]
Xonotic 0.6 comes with sRGB lightmap rendering by default so maps have more natural, realistic lights and shadows. We also released a new version of our official map creator software netradiant with updated support for the (now default) sRGB compile method. In general this means that maps will have less extremely dark corners, and lights don't have to be as bright as before to light up the room.

4 new maps to frag on
[Image: xonotic20120301234709-00-200x200.jpg]
Xonotic 0.6 ships with four new maps. Lightspeed is a fun, small CTF map best played with four people. Fans of Deathmatch, Freezetag or Minstagib will enjoy fragging in the blueish halls and corridors of Solarium. The competitive crowd will enjoy the 1v1 maps Drain and the remake of a classic Quake deathmatch map, Darkzone.


New weapon models
[Image: xonotic20120226230932-00-200x200.jpg]
The Laser and the Minstanex have new high quality models. This was needed especially for the Minstanex, as its model was more than 3 years old... Either way, they follow along nicely with the goal of improving the models/appearance of the game.

Menu redesign and translation updates
[Image: xonotic20120301233353-00-200x200.jpg]
We have redesigned and simplified the menu interface so it's clear and convenient to use. We also paid great attention to the various translations of the menu text. And now support several languages (like Spanish, French, German and Hungarian) in the in-game messages. The menu is now available in Greek and Ukrainian as well!

New game mode: Sandbox
[Image: xonotic20120306171033-00-200x200.jpg]
Xonotic 0.6 introduces the new, fun game mode called "Sandbox". Use your imagination to create funny scenes with the playermodels, add your own ones, and share them with your friends, even online! This can also be very useful for development, or easily trying new things without hacking the code or opening up a map to edit it. Though Sandbox is currently still a bit limited, expect new features coming to it later!

You can also view an extensive changelist of new features and bugfixes here. (note: may be incomplete)

Closing
Xonotic 0.6 demonstrates again the development power of a collaborative community of players and developers, where open discussions and knowledge commonly shared is the key for success. We'd like to grab the opportunity to shout out a very big THANK YOU for our beloved community, players and fellow developers who made this release come true! Without all your constant input, (positive) criticism, dedication and friendship, Xonotic wouldn't be what it is today.
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#2
Finally! Good job. Wink

All new players who have questions should join IRC #xonotic at QuakeNet!
And if you want some competitive games: #xonotic.pickup
[Image: 21.png]
IRC (QuakeNet): #bot.xonotic | #xonotic.pickup | #xonotic | #xonotic.cup
Steam | Twitch.tv | YouTube
Movies: Mirification #1 | #2 | Mirificaption #1 | #3 | #4 | [BOT] Clan #3 | #5 | #6 | #7 | [BOT] Clan #4 | #8

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#3
An important milestone! Hopefully this should fill the servers up a bit more!
I'm at least a reasonably tolerable person to be around - Narcopic
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#4
AWWWWW YEAAAAAHHHHH!!!!! Big Grin
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#5
Rainbow 
Closing Wrote:Xonotic 0.6 demonstrates again the development power of a collaborative community of players and developers, where open discussions and knowledge commonly shared is the key for success.
I really like the closing words! After all this is the reason why I am interested in Xonotic and its community. I thank back for such open minded people and developers. : )
[Image: signature.php] [Image: DVlpo.png]
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#6
Does the sRGB means that the maps need to be recompiled so that they look better?

Oh, and great news, now we just need to spread the news to every place in the world Tongue
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#7
Don't forget to announce Xonotic 0.6 on Desura too.

Kudos to the Xonotic Team, Keep up the awesome work Big Grin
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#8
Awesome, it's there! Thanks to everybody that helped making 0.6 come true!

Heart
[Image: 249.png] Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out my Newbie Corner!
<ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
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#9
*Awr* Heart

Thanks for enduring our nagging, devs. Hillarious.
[Image: Sigsig.jpg]
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#10
Fab! And C.Brutail, you're the man. Thanks for your dedication!

forseti: yep. Old maps won't look worse in 0.6 (unless the default graphics have changed since 0.5), but they won't use sRGB space.
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#11
like
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#12
+1

Thumbs up

Upvote

What is this world coming to
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#13
Congratulations to all programmers, artists and anyone who contributed to the development of Xonotic! Smile
Ciao Smile
Massimo
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#14
Hole!!! Thx to all Dev team!!!
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#15
Good News! Tnx team developers! Smile
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#16
yay

t

:^
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#17
horray for more aweful maps!
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#18
Congrats.

And lol cortez, always the optimist!! Smile

Oh yeah, was quite a lot of players on the DCC server's last night, maybe need a few more servers soon to be honest!
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#19
Thanks!!! ALOT!

p.s. it needs to be posted on esreality.com badly.
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#20
(03-09-2012, 07:15 AM)kojn^ Wrote: Oh yeah, was quite a lot of players on the DCC server's last night, maybe need a few more servers soon to be honest!

well first more players and the more servers
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#21
Places to update Xonotic information that come to mind:

Desura
moddb
Wikipedia (en is already done, I did the de site which waits for verification or smth)
[Image: 249.png] Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out my Newbie Corner!
<ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
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#22
(03-09-2012, 01:08 AM)Squigger Wrote: Kudos to the Xonotic Team, Keep up the awesome work Big Grin

[Image: tumblr_lhgjim2jyx1qbioja1s.gif]

Thanks to everyone that keeps contributing somehow to this game. You are awesome! Smile
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#23
promoted also in other q3 communitys here an examble http://www.excessiveplus.net/blogs/hook/...-a-ones-de

some people really like that game and some more are incoming in this community for sure ^^

Ps: we will promote this more in other q3-unreal tournament communitys. Big articles on fraggednation.com and other gaming communitys follow!
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#24
Awesome! Great job devs. Big Grin
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#25
Big Grin

A big thanks to all the devs and other people who spent their free time helping to make this game!
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