This thread is for discussing anything XPM / competitive gaming related, including suggestions for settings, reviews of maps and general discussion.
Must-have features/bugs:
Nice-to-have features:
For discussion:
Maps:
Configs:
Hall of champions:
Links:
Must-have features/bugs:
- Powerup timer needs to be resetted to 0 when warmup ends
- Remove graphical powerup timer/waypoint (serverside, by option)
- Dead bodies should be darkened and/or removed instantly (by option)
- Add g_norecoil 1 to balanceXPM.cfg
- Add g_pickup_respawntimejitter_powerup 0 to balanceXPM.cfg
Nice-to-have features:
- Simple Items
- Item timer for spectators
- cl_followkiller: Enable auto follow mode triggered by a death of the spectated player
- cl_followPU: Enable auto follow mode for powerups
- cl_forceplayersounds: Force sounds (like model and color)
- Pure server: Use checksums to verify pureness of client content
- HUD: Better weaponbar, either by highlighting the active weapon and/or using icons to symbolize the weapons
- HUD: Show shots left, not ammo left
For discussion:
- g_shootfromeye 1: Shoot from crosshair instead from weapon
- g_jump_grunt 1: Grunt each time you make a jump
Maps:
- Duel: Stormkeep, Xoylent, Drain, Darkzone, Red, AggressorX, Atomforge, Azalea, Bloodrun, Campgrounds, Downer_final, Final rage (new), Final Rage (old), Fracture B1, Hub3Aerowalk, Warfare (itemfix 2)
- 2on2: Stormkeep, Kazdm5, The Edge (ospdm1), Atomforge, Aneurysm_b2, Deep Inside (ospdm5)
- 4on4: Afterslime, Deep Inside (ospdm5), The Edge (ospdm1), Atelier
Configs:
- Player: Asyyy, ZeroQL
- Video: Movie, VOD
- Server: Server (Duel/XPM)
Hall of champions:
Links: