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The big XPM / competitive gaming thread

#12
I do understand that asyyy, let me explain what I think about XPM, in TDM especially:

The idea behind XPM is that it should make the game more competitive, and that just pure skills count harder (less luck, more skills).
From what I have seen, this is not really happening. If you look for example to the video ZeroQL made where you see Juven1le playing. He is just new to the game, but manages, pure by having an incredible aim to end up first of the winning team. This while he, with all respect, does not have a good movement, isn't really used to the Xonotic weapons yet and barely uses combos.
Should you be able as newcomer, to play XPM on the highest skill level, with just a good aim? I do not think so. From what I have seen XPM in TDM makes the a lot slower, and completely focused on aim.

I would suggest to remove those extra healthcaps, and play preferably on maps without a nex.
This way movement, quick reactions, and good weapon knowledge would count much heavier. And since the only way to not die fast is moving fast, the game will get a lot faster -> more fun.
I know this will make aim and mega timing a little less important. But in total you need A LOT more skills.
And I know this way you can't easily control maps any more, but is that what you want? Simply controlling the megas and spawnkill your enemies?
For me at least it gives much and much more satisfactin if kill someone in close and fast combat.

I think this way is just more fun, and will make everything faster. And it simply is a fact that you need more skills this way. Newcomers will have to learn a LOT more to be good. And IMO that is what you want.You want your game to be really different, you want your game to require other skills.
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RE: The big XPM / competitive gaming thread - by Mepper - 03-27-2012, 03:03 PM

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