I see your point, kojn, and agree. Reading this has sort of made me understand better what I like so much about Clan Arena. However, I cannot help to agree to Mepper's point that movement skills and weapon knowledge should receive more weight in competitive gameplay. I have a hard time accepting that pure aiming skill can make you win against very experienced players. Unless the skill gap is so fundamentally big that such players would rape you totally if they had equally advanced movement skills and weapon knowledge, too, I fear competitive gameplay gets reduced a bit too much to aim.
I have no idea how to fix that. Maybe it's just some game modes like tdm and duel are affected anyway, since at least movement is important in CA/CTF. But even so, competitive gameplay would be deprived of essential skills of Xonotic gameplay if it was all about aim. Maybe raise the health cap from 100 to 150 so you can survive a nex/mortar combo with regular health pickups? Dunno, depends on the map again, I guess.
I have no idea how to fix that. Maybe it's just some game modes like tdm and duel are affected anyway, since at least movement is important in CA/CTF. But even so, competitive gameplay would be deprived of essential skills of Xonotic gameplay if it was all about aim. Maybe raise the health cap from 100 to 150 so you can survive a nex/mortar combo with regular health pickups? Dunno, depends on the map again, I guess.
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!