03-28-2012, 11:32 AM
Cortez, XPM is not THAT different from default gameplay, you just can't stack as much armor/health easily. Someone playing a lot will get better regardless if he's playing default or XPM. There seems to be a lot of confusion on how the health/armor caps affects the game. For example with armor, unlike default settings if you want to stack 200, you'd have to get 2 mega armors without receiving any damage between the time they respawn, or pickup armor shards constantly. This generally makes it harder for the player in control to stay stacked. Of course it can be very different from map to map, depending how many megas there are and if there's a lot of armor shards an small healths, the strategy can be completely different from map to map. It adds a lot of variety to gameplay, I don't see how it can be considered bad.