03-29-2012, 08:09 AM
That's why it is easier to provide the same advantage with and official tool ingame, and let the user decide if they want to use it or not. It's the same with forced enemy models.
On the other mentioned thing: "wallhack in nexuiz" I think you're talking about r_showdisabledepthtest which is a developer cvar, tha can show what the engine realy renders. We use it to debug culling, to know what the engine actually renders and what the server networks to the clients. For a map that is not compiled with vis, yes, it does exactly what a wallhack does, however, in that case the mapper is to blame, not the devs who need this tool.
It's the same as if you'd say people should ban knifes from kitchens that they use to slice bread, because you can stab people with that easily.
On the other mentioned thing: "wallhack in nexuiz" I think you're talking about r_showdisabledepthtest which is a developer cvar, tha can show what the engine realy renders. We use it to debug culling, to know what the engine actually renders and what the server networks to the clients. For a map that is not compiled with vis, yes, it does exactly what a wallhack does, however, in that case the mapper is to blame, not the devs who need this tool.
It's the same as if you'd say people should ban knifes from kitchens that they use to slice bread, because you can stab people with that easily.
"One should strive to achieve; not sit in bitter regret."