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CTF Mapping Contest (by GlobalGamers)

#76
? my map is original ...
kunis and other poeples maps are looking good too
also you cant say that much because mostly everyone's posts are of WIP previews ...

#77
I like both kunis and huttys maps, and I really wanna vote for one of those..

#78
I love everything so far! great work folks!

#79
(05-28-2012, 01:30 PM)hutty Wrote: I say yes to extending the deadline

uhmm... err... i would like to talk about it. My map is rather ready gameplay-wise, but i really didn't have time to polish it. Deadline is coming but i'm not ready yet.
Could we make it maybe 2 weeks later? Or even a month? (but 2 weeks should be enough, i hope).
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram

#80
2 weeks should do! I vote yes for extending the deadline!

Thank you, Samual for extending it!

And here is the link for my map thread. I assure you: You have never seen anything like it. Hope you don't afraid of SPIDERS? what about SPIDEREXes?

http://forums.xonotic.org/showthread.php...1#pid45471

#81
(07-21-2012, 07:01 AM)Justin Wrote: Thank you, Samual for extending it!

proof or it didnt happen!
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s

#82
You undermine the value of my word and the value of what Samual said on IRC. It might not be written by him yet here, but I hope it will have been done. If not; then well yes, its me who was wrong. and then we have 4 days of constant mapping within two breaks: for sleep and for food. Good luck anyway Smile

#83
(07-22-2012, 11:37 AM)Justin Wrote: You undermine the value of my word and the value of what Samual said on IRC. It might not be written by him yet here, but I hope it will have been done.

why shouldnt he post it in that thread? or at least update the first post
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s

#84
if its true that we have more weeks then niiiice, of not maybe i wont be finishing my map since i was really busy the past weeks.

Anyway, here is an alpha (no items) of it: http://goo.gl/sct3L

Missing: Almost everything. Basically it has main structures and some lighting. It doesnt have vis blockers and objects for cover. But you can get a good idea of how it will be someday.

BTW, i'm starting to get the "safe malloc" errors with lighting, how do i create lightmaps to eliminate that problem?

#85
Sorry, i've been very busy-- but yes I have said I was going to extend the deadline, and of course I meant it--

New deadline is: August 26th (One month extension)

I won't be able to do the poll immediately on the 26th, probably will have to wait as I might be traveling at that time. However, that is now the limit of when maps can be submitted.

#86
yay ... no i have another month to procrastinate on finishing it

...

but actually... thanks for the extension

#87
Forseti, I remember the very first version of that map!

I like the variety and the fact that it makes you feel as if you're inside a really big facility.

I can do an analysis for you if you like, but I'm busy right now. Smile

#88
So new alpha of the map. It doesnt have any items and only has 2 spawnpoints per team but almost everything is finished.

Missing fans for the datacenters at the back of the bases. Missing sparkles for the chimneys outside and also a liquid for the pipes.
Missing doors for most of the entrances (some wont have doors)
Some details here and there but mostly I need to decide where the items and final spawnpoints will be.

http://dl.dropbox.com/u/54224716/fortsntower_alpha2.pk3

#89
Great job, forseti!


#91
my submission:

http://forums.xonotic.org/showthread.php...7#pid42107

[Image: 3Lp0cl.jpg]
[Image: R9el8l.jpg]
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram

#92
My submission: http://forums.xonotic.org/showthread.php?tid=3430

You will also find more info on the txt file inside the pk3


-----------------------------

@Justin

Good map, i couldnt fint any problems.

Good luck everyone

#93
Here is my submission:
Download link: https://dl.dropbox.com/u/90490112/Spiderctf-v1r1.pk3
and the map's thread: http://forums.xonotic.org/showthread.php?tid=3286
I also put a readme.txt file in the pk3 file for more information.

#94
http://forums.xonotic.org/showthread.php?tid=3429
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s

#95
SpiderCTF is a masterpiece. My hat goes of to you Justin, for creating such an awesome map. The visuals are spot-on and the gameplay is fast and addictive. I also like the fact you took on board my feedback and went with the new spider logo and made new brick textures. Big Grin

Fortsntower: great for a big scale battle, lots of variety (indoors and outdoors) and I like the layout. The turrets also pose a challenge. It has good visuals (a bit laggy in places) and varied gameplay. Smile

bluez_vs_redz: nice layout and item placement, some interesting features. Seems like a mix between a duel map and a CTF map which is a cool concept. Smile

Abyss: Good mix of movement up high and down low which will allow people to think tactically, nice visual theme (a little bit laggy in places). The map is also quite complicated, but in a good way. Smile

My winner is SpiderCTF. Cool

#96
I'm glad you like it, Rocknroll. However remember that not everyone has submitted their maps yet. I suggest you waiting with final judgement.
I updated post, minimap was broken in the first link! Now its ok.
Its Spiderctf-v1r1 now, and thats the name of it on the DCC server!

#97
... just realized that I dont know what timezone the deadline is for ... I am assuming that I need to get the map in by midnight on the 26th of august ...

so ... I will get my map in later tonight ...

which is still 25th in my time

but may be 26th in yours

#98
(08-25-2012, 03:43 PM)hutty Wrote: ... just realized that I dont know what timezone the deadline is for ... I am assuming that I need to get the map in by midnight on the 26th of august ...

Samuals timezone
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s

#99
I was told I should repost these to make sure they're entered...
...not a big deal kuniu is best frogg Big Grin

Fickle CTF
[Image: bc5xex7zrz6f67opxru_thumb.jpg]
http://ompldr.org/vZHhoZw [65.4 MB]
(still some small bugs in this one, hopefully will fix later after I rebuild GIT Tongue)
http://forums.xonotic.org/showthread.php?tid=3063

iDecay
[Image: tw2bix5xq558932nnsu_thumb.jpg]
http://ompldr.org/vZW90cA/idecay_v1.pk3 ~6 MB
http://forums.xonotic.org/showthread.php?tid=3242

(08-25-2012, 04:46 PM)Cortez666 Wrote: Samuals timezone

Oh that's helpful.

EDIT: According to Samual's IP, he's in the Eastern Time Zone. It's currently in EDT time, which is UTC -4:00.



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