It's being made in Unreal Engine 4 and will be a free standalone game which aims to recreate the awesome gameplay you got from the Star Wars Battlefront series but with many more advanced features and far better graphics.
Thanks for taking a look!
rocknroll237 (manager and musician) and the Star Wars: BattleCry team.
One thing I´m wondering about is that you don´t seem to have any skills in 3D, 2D Design, etc. (correct me if I´m wrong) and want to lead a dev team. Sounds very strange to me, sorry, but how would you know which decisions to make then?
PS: Don´t get me wrong, I really don´t want to bother you, just wondering about it.
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out my Newbie Corner! <ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
(05-29-2012, 10:45 AM)Halogene Wrote: Dude, are you on a spamming trip? o.O
yeah sorry about that. got a piece of homework back teach said he couldn`t read it so I`ll have to rewrite the whole essay. I say lame things as a coping mechanism.
@rocknroll237, several things. if you say you want to make a nice mod but you don't have skills, it won't get picked up. Other thing is that nobody wants to recreate old game with fancy graphics. You need a lot of crazy people to do that, and projects with people die too. Unless you can get some modelers/texture designers, or free content from other projects there's no chance.
BTW, apart from SW mods( for battlefont & jedi academy ), I know only about these 4 mods that got completed:
troopers UT2004
galactic conquest - the original mod for battlefield 1942 from which battlefront was ripped off
some cod mod, I don't remember the name
first strike - BF2142 mod - most likely the only surviving one
There were a number of projects I was really looking forward to and when they were almost or half finished they all got silently abandoned. I don't think you realize how much work is needed for such total conversion.( even if you knew what were you doing.)
05-30-2012, 01:51 PM (This post was last modified: 05-30-2012, 01:54 PM by rocknroll237.)
(05-30-2012, 01:39 PM)frostwyrm333 Wrote: There were a number of projects I was really looking forward to and when they were almost or half finished they all got silently abandoned. I don't think you realize how much work is needed for such total conversion.( even if you knew what were you doing.)
BTW. I do like the idea, but nope.
Yeah, It's pretty ambitious... Everything the team must make has to be from scratch... But, on the brighter side of things, a) there won't be a massive number of maps or assets, b) I've already got some people interested in it (including a mapper) and c) the CryDev community are capable of making some truly awesome stuff.
I'm not in anyway the moving 'force' () behind the mod, I'm just the guy who checks everything's in order (like a bug checker). Call me silly, but there's no harm in trying, heh?
I know exactly what you're saying, but I will at least give it a shot. I won't get peoples' hopes up by promising too much either. I'll start small with an Alpha (maybe 2 maps + a few classes) or something and then see how things go from there.
(06-05-2012, 09:28 AM)rocknroll237 Wrote: Got 2 people interested so far.
I really admire your ambition, and would like to support this project, even if it is totally crazy its worth a shot, I would contribute too but I am not that great of a mapper. (yet)
I would love to hear back if something starts brewing.
06-23-2012, 10:43 AM (This post was last modified: 06-23-2012, 10:45 AM by rocknroll237.)
I've got 4 people interested now which is great!
Contacting LucasArts and getting permission is the most important thing at the moment.
Quote: I would contribute too but I am not that great of a mapper.
No worries, you can still do some other things. I'm hoping we can release a Beta by the end of 2013. By then, your mapping skills should be pretty sharp (depending on how much practise you put in) and you might be able to help create new versions of maps like the Death Star or Hoth!
I got some reasons to switch to making a Xonotic mod instead.
1. Xonotic respect the users freedom, it's licensed under GPL so you can do anything you want with it as long as your content and redistribution are licensed the same way.
2. Xonotic has all starwars weapon you would want already, you just have to change the models, tweak the dmg and fire rate, and maybe removing the secondary fire.
3. Xonotic has vehicles you can tweak so they are like the startwars ones.
4. You don't have to code a new movement system, just tweak the existing.
5. Xonotic got an helpful community.
6. Easy to distribute the mod, just set up a server that auto downloads the mod when someone join.
7. You don't have to make lots of maps, you can just tweak Xonotics maps to fit the mod, and ofc you can recreate starwars maps too.
Imo, you can't really compare an open-source engine like Darkplaces (which is actually an amazing open-source engine, there's no doubting that) to a world-class engine like CryEngine 3.
I'm not saying games made with CryEngine 3 are always going to be better gameplay wise, but the tools are there, the documentation is there, the tutorials are there, there's a much wider user-base...
To make a mod of this calibre (we're talking immense land/space battles with f**k loads of action going on), CryEngine 3 is the way to go.
Maybe a little exaggerated but when it comes down to more interesting problems the people who can/got time to help you get rare. Being able to rely on a decent documentation (which xonotic doesn't have yet) helps a lot if you want to make progress with your project.