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[SOLVED] What about multithreading?

#26
For anyone running a recent Linux kernel it is possible to see the performance impact of SMP by adding 'maxcpus=1' to your kernel line on boot. This will basically give you a uniprocessor system, check it with cat /proc/cpuinfo. Then benchmark and see the results, it's not halved I can tell you that. Maybe 25% slower on my E8200 at OMG. Much of this is down to graphics driver and other system laod rather than the game itself.
I'm at least a reasonably tolerable person to be around - Narcopic
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#27
(09-03-2012, 09:50 AM)Mr. Bougo Wrote: It *is* multithreaded, but not very much.

Someone clarified me about that on IRC, a post here confused me. Glad it has this in some places and my 4-core 8-thread CPU makes some use of it Smile
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
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#28
Amdahl's law at work? Just because an application can use multiple cores, doesn't mean it scales linearly performance-wise with increasing amount of them.
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#29
(09-03-2012, 09:50 AM)Mr. Bougo Wrote: It *is* multithreaded, but not very much.

Is this a situation you wish to talk about
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#30
Hmm, I also got Bulldozer, and I had FPS drops on normal settings when I tried Xonotic on it...

AMD 4100 4x 3.6 GHz
Nvidia GTX650 OC (latest driver)
DDR3 8 GB 1600MHz
SSD

OS: Ubuntu LTS 64 Bit, xonotic-linux64-sdl
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