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Parkour Awesomeness (Should be in Xonotic)

#1
I know it would be waaaay too much work to do, but it would be cool if you could do parkour stuff in Xonotic. It would require an insane amount of animation work, but I just got the idea from this video.

http://www.youtube.com/watch?v=cNvJy0zoXOY

Anyways, we can all have our dreams.

PEW PEW!
This is my laser, this is my gun,
This is for plinking, this is for FUN!

BrFJ: wtf with the jumpad
BrFJ: rofl
vael: oh, you'll wtf with the... a few more times don't worry

[Image: badge.png]
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#2
Heh, I do all this stuff on the way home from a night out drinking.
And I can fly.
He does no flying at all.
...
Other than that awesome vid, thanks Big Grin
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
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#3
And everyone will need two of these to control it:

[Image: razer-naga.png]

I'm not sure if my budget stretches to 17 buttons Sad
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
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#4
Nah, it would be way easier just to randomize the animation based on how high you go. Maybe a different selection for jumps from jumppads. Still a lot of work for graphic artists though, and not something I'd want to try to force in the game.
This is my laser, this is my gun,
This is for plinking, this is for FUN!

BrFJ: wtf with the jumpad
BrFJ: rofl
vael: oh, you'll wtf with the... a few more times don't worry

[Image: badge.png]
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#5
http://www.brinkthegame.com/media/videos/

check out the "freedom of movement preview" (2nd video)
"all your signature are belong to us"
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#6
Yea! Reminds me of Mirror's Edge!
This is my laser, this is my gun,
This is for plinking, this is for FUN!

BrFJ: wtf with the jumpad
BrFJ: rofl
vael: oh, you'll wtf with the... a few more times don't worry

[Image: badge.png]
Reply

#7
that's freerunning! not parkour! Tongue
MY NOOB STATS:
[Image: 788.png]
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#8
Yes, if only. But we've always got trickjumps Tongue
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#9
(07-23-2010, 07:28 AM)rainerzufalldererste Wrote: that's freerunning! not parkour! Tongue

What´s the difference between free running and parkour?
Hmm I honestly like the idea Vael.
Ultimately it would be up to whomever handles animation. The problem is that xonotic NEEDS more animators atm and I´m not sure how high up the priority list freerunning/parkour animations would be purely on asthetic value. Although on the bright side I think everything that needs animation is a matter of asthetic anyway so it might have just as much merit as other animations wanted in xonotic. Smile
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#10
(03-30-2012, 01:15 PM).Danny. Wrote:
(07-23-2010, 07:28 AM)rainerzufalldererste Wrote: that's freerunning! not parkour! Tongue

What´s the difference between free running and parkour?
Hmm I honestly like the idea Vael.
Ultimately it would be up to whomever handles animation. The problem is that xonotic NEEDS more animators atm and I´m not sure how high up the priority list freerunning/parkour animations would be purely on asthetic value. Although on the bright side I think everything that needs animation is a matter of asthetic anyway so it might have just as much merit as other animations wanted in xonotic. Smile

Essentially they are the same at the core, but parkour about efficiency, freerunning about cool tricks.
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#11
(03-30-2012, 02:27 PM)Shadowman84 Wrote:
(03-30-2012, 01:15 PM).Danny. Wrote:
(07-23-2010, 07:28 AM)rainerzufalldererste Wrote: that's freerunning! not parkour! Tongue

What´s the difference between free running and parkour?
Hmm I honestly like the idea Vael.
Ultimately it would be up to whomever handles animation. The problem is that xonotic NEEDS more animators atm and I´m not sure how high up the priority list freerunning/parkour animations would be purely on asthetic value. Although on the bright side I think everything that needs animation is a matter of asthetic anyway so it might have just as much merit as other animations wanted in xonotic. Smile

Essentially they are the same at the core, but parkour about efficiency, freerunning about cool tricks.
oooooohh! ty for that. then in essence xonotic already is a parkour game in terms of movement then.
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#12
hoory for bumping an almost 2 year thread
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#13
Smile I was just going through the forum lol
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#14
re: brink

That game was an abomination to everything gaming should be.

The Parkour in "mirror's edge" was great though.
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