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Baking lightmaps in Blender

#1
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Is it possible to use external lightmaps, or compile lightmaps baked in blender, into a q3bsp?

I've seen this done for UDK and the results were astonishingly photorealistic.

If it isn't easily possible, where could I begin coding it myself? Into q3map2 or in to darkplaces? Will I need a script to export from blender?

Thank you for the responses.
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