05-14-2010, 01:43 AM
What I did was this:
* Compile darkplaces with Visual C++ Express and copy resulting exe into main Xonotic directory
* Compile fteqcc with Visual C++ Express
* Copy fteqcc.exe into data/xonotic-data.pk3dir/qcsrc and add file qcc.cfg containing this line:
* Create a batch file in data/xonotic-data.pk3dir/qcscr that will compile all the QuakeC code. It should contain the following:
* Created batch file in main Xonotic directory to run the game. It should contain this:
Run the batch file to build the QuakeC, then run the batch to play the game. This is how I'm currently building the game on Windows anyway.
* Compile darkplaces with Visual C++ Express and copy resulting exe into main Xonotic directory
* Compile fteqcc with Visual C++ Express
* Copy fteqcc.exe into data/xonotic-data.pk3dir/qcsrc and add file qcc.cfg containing this line:
Code:
MAX_GLOBALS 65536
* Create a batch file in data/xonotic-data.pk3dir/qcscr that will compile all the QuakeC code. It should contain the following:
Code:
fteqcc -src menu
fteqcc -src client
fteqcc -src server
pause
* Created batch file in main Xonotic directory to run the game. It should contain this:
Code:
darkplaces.exe -nexuiz
Run the batch file to build the QuakeC, then run the batch to play the game. This is how I'm currently building the game on Windows anyway.