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Xonotic build suggestions?

#3
What I did was this:
* Compile darkplaces with Visual C++ Express and copy resulting exe into main Xonotic directory

* Compile fteqcc with Visual C++ Express
* Copy fteqcc.exe into data/xonotic-data.pk3dir/qcsrc and add file qcc.cfg containing this line:
Code:
MAX_GLOBALS 65536

* Create a batch file in data/xonotic-data.pk3dir/qcscr that will compile all the QuakeC code. It should contain the following:
Code:
fteqcc -src menu
fteqcc -src client
fteqcc -src server
pause

* Created batch file in main Xonotic directory to run the game. It should contain this:
Code:
darkplaces.exe -nexuiz

Run the batch file to build the QuakeC, then run the batch to play the game. This is how I'm currently building the game on Windows anyway.
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Messages In This Thread
Xonotic build suggestions? - by hellmind - 05-08-2010, 11:23 PM
RE: Xonotic build suggiestions? - by ArgeadGER - 05-09-2010, 07:58 AM
RE: Xonotic build suggiestions? - by magorian - 05-14-2010, 01:43 AM
RE: Xonotic build suggiestions? - by Beefeater - 05-14-2010, 01:46 PM
RE: Xonotic build suggiestions? - by magorian - 05-14-2010, 11:31 PM
RE: Xonotic build suggiestions? - by Beefeater - 05-18-2010, 12:42 PM
RE: Xonotic build suggiestions? - by Mr. Bougo - 05-20-2010, 05:14 AM
RE: Xonotic build suggiestions? - by Beefeater - 05-21-2010, 07:08 PM
RE: Xonotic build suggiestions? - by Mr. Bougo - 05-22-2010, 03:32 AM
RE: Xonotic build suggiestions? - by divVerent - 05-25-2010, 02:20 AM
RE: Xonotic build suggiestions? - by Beefeater - 06-10-2010, 02:39 PM

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