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q3map2 multi threading.

#1
I read that you have to specify the number of threads (cores) you want to use when compiling maps on Linux but WIndoes does this automagically. Is this still true for Linux map compiling?
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#2
I never specified the number of threads q3map2 should use and it always used all of my 3 cores (using an AMD Athlon X3 455), so yes, I guess it does it automatically. Smile
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#3
Yah probably would have paid to look at the netradiant console where is says "Using 4 threads" Tongue
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#4
you can pass -threads # to force a set number of threads. Can be useful not only if autodetect should fail; for example i often use(d) -threads (#cores -1) during lengthy compiles if i had other stuff to do too; that way there's enough horsepower left to do common things while the compile chugs away.
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