Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to eliminate jetpack recharge delay

#1
Hi,
I like the jetpack mutator. There are 2 things I want to know:
1) It only recharges to 50%, not 100%. Is there a command to change it?

2) Whenever I stop using it, it doesn not start to recharge immediately. There is a delay. I have to wait for about 1 second. Is there a command to change it?
Reply

#2
I don't know the cvars, but you can easily discover cvars by going into the advanced config menu and typing in *jetpack* (with the asterisks included). You can also use the console (client or server) for this:
Code:
apropos jetpack
Reply

#3
I found it.

The delay command is

g_balance_pause_fuel_regen 2

2 for 2 seconds. Change is to 0 to eliminate delay.
Reply

#4
Ah right, the fuel is independent from the jet pack so the cvars are not linked. Glad you found it Smile
Reply

#5
Another thing: even I set delay to 0, the fuel won't regenerate if I get hurt. Any idea on that?
Reply

#6
Ah, that's funny. The health and fuel pause timers are shared. Because health regen is interrupted when you're hurt, fuel is also. It also works the other way around: if you use fuel, health regen is interrupted.

This is controlled by g_balance_pause_health_regen and g_balance_pause_fuel_regen. Both determine the pause time in seconds, the first when hurt and the second when fuel is used. Strange design decision there.
Reply

#7
g_balance_pause_fuel_rot is "5" ["5"] custom cvar
g_balance_pause_fuel_rot_spawn is "10" ["10"] custom cvar

Can anybody explain these 2 lines of codes?
Reply

#8
Name of cvar, followed by its value, followed by the default value in [square brackets], followed by a description of the cvar. Non-engine cvars that lack a description display "custom cvar".

As for what it means in terms of gameplay:
  • If you have more fuel than defined in variable g_balance_fuel_rotstable, your fuel will tend to "rot" (decrease steadily) until it reaches that value.
  • When you pick up fuel, you get five seconds of pause before it starts rotting.
  • When you spawn, you get ten seconds of pause before it starts rotting (it is possible to set up variables such that you spawn with more fuel than g_balance_fuel_rotstable).

Note that these pause seconds do not add up. If I have 2 seconds of pause left and I pick up fuel, I do not get 7 seconds, but rather 5. If I have 8 seconds of pause left and I pick up fuel, I do not get 13 seconds, I stay at 8.
Reply

#9
(07-08-2014, 11:31 PM)Mr. Bougo Wrote: Name of cvar, followed by its value, followed by the default value in [square brackets], followed by a description of the cvar. Non-engine cvars that lack a description display "custom cvar".

As for what it means in terms of gameplay:
  • If you have more fuel than defined in variable g_balance_fuel_rotstable, your fuel will tend to "rot" (decrease steadily) until it reaches that value.
  • When you pick up fuel, you get five seconds of pause before it starts rotting.
  • When you spawn, you get ten seconds of pause before it starts rotting (it is possible to set up variables such that you spawn with more fuel than g_balance_fuel_rotstable).

Note that these pause seconds do not add up. If I have 2 seconds of pause left and I pick up fuel, I do not get 7 seconds, but rather 5. If I have 8 seconds of pause left and I pick up fuel, I do not get 13 seconds, I stay at 8.

That you for the explanation. That clears it all.
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-