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Cool new FOSS multiplayer FPS (Terminal-Overload)

#1
http://www.terminal-overload.org/

Released their first alpha a few days ago, and you might know its (non-FOSS) predecessor Revenge of the Cats:Ethernet.

Runs on Linux and Windows. Contributers very welcome.

It's already a quite playable team-based multiplayer game. You have to capture zones and it is a bit Tribes like.
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#3
Luckily no, but cool disk weapons like in tron :p

Here is a vid with some gameplay (actually from RotC:Ethernet but it is more or less the same):
http://youtu.be/h6hIaibTYU0

And an explanation of gameplay:
http://youtu.be/SnRJbxadTO4?t=2m24s

Edit: The home-page linked in the OP has a video of the actual 0.1 FOSS version.
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#4
I watched the gameplay video. Literally no idea what the hell is happening!!

Looks interesting though so I will probably take a look Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#5
(08-06-2014, 11:33 AM)poVoq Wrote: Contributers very welcome.

Are you involved in this? I'll check it out later.
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#6
(08-06-2014, 03:32 PM)Mr. Bougo Wrote: Are you involved in this? I'll check it out later.

It's a totally open development model, but so far it is mainly fr1tz working on it (the original creator), but I helped set up a forum: http://forum.freegamedev.net/viewforum.php?f=87 (I'm Julius other there) and was instrumental at convincing him to run the original successful indiegogo campaign. Now that the first alpha is out, I have also started looking at contributing some models and other art assets.
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#7
(08-06-2014, 03:01 PM)kojn^ Wrote: I watched the gameplay video. Literally no idea what the hell is happening!!

Looks interesting though so I will probably take a look Smile

you should probably take a look at the original RotC to get an idea Tongue
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#8
Well I tried it but was just some fireball flying around.
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#9
Fly into the area controlled by your team (same color as your etherform = "fireball") and press the left mouse button to switch to normal FPS mode.

I guess a small getting started tutorial would be good Wink
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#10
Is this still there? I can't access terminal-overload.org and it seems like the forum doesn't exists on my side: ethernet.wasted.ch doesn't work either
How to Englich?
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#11
The freegamedev.net forums are shortly offline since our "founder" forgot to renew the domain... terminal-overload.org works over here though. Forums should be also back up within a few days at most.

Edit: all should work again now.
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#12
Test game today! Countdown here: http://www.timeanddate.com/countdown/to?...ay+Session

There is also an online server browser that alerts you if someone is playing:
http://aims.wasted.ch/tolservers/
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#13
(08-15-2014, 07:57 AM)poVoq Wrote: Test game today! Countdown here: http://www.timeanddate.com/countdown/to?...ay+Session

There is also an online server browser that alerts you if someone is playing:
http://aims.wasted.ch/tolservers/

Shit I was suppose to set up a public server, my bad. I'll see if I remember to this week end although the game is not build to run with out a graphical environment. I tested out Xvfb but even though it say its installed when I try to run a test session the os just tell me the Xvfb is not installed. Weird...
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#14
The website and dev forum works on my side (location: Poland).

It looks like possible to play on my GPU, and might be good fun, gonna try it, thanks!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#15
fr1tz is also looking for a composer to aid with a dynamic music system, maybe you are interested?
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#16
(08-19-2014, 12:22 AM)poVoq Wrote: fr1tz is also looking for a composer to aid with a dynamic music system, maybe you are interested?

Are you trying to recruit people from the xonotic team?? Tongue

Tell fr1tz we're looking for engine devs.
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#17
* OpenSource Game Developers Exchange *

poVoq: sounds appealing! I've done some experiments with dynamic music and that's something I'd like to investigate further.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#18
Yep, slave trade like footballers.
[Image: 0_e8735_c58a251e_orig]
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#19
New video of a recent test game: http://youtu.be/yPNLQbaG5qE
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#20
New testing release with additional maps and other features is available, and there is a developer's match tonight.
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#21
New website and recent new release (0.3.1). Join a play-session in about an hour Wink
Now supports charged jumps as a cool new game-play mechanic.
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#22
(10-22-2014, 11:07 AM)poVoq Wrote: New website and recent new release (0.3.1). Join a play-session in about an hour Wink
Now supports charged jumps as a cool new game-play mechanic.

I have some problems in Linux with it like changing the weapons. Apparently is not implemented very well vs windows plus I can't connect in windows anymore. Say my client doesn't match server version or server art etc...

My server is still running.
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#23
Yes input is a bit flaky under Linux, I think fr1tz just merged from upstream Torque3D, so hopefully this will get a bit better in the next version. If someone is experienced with SDL2 under Linux help is also appreciated, see: https://github.com/fr1tz/terminal-overload/issues/24

Otherwise, make sure your windows version really is 0.3.1 as 0.3 still uses the old master-server. If that isn't the issue, please report the bug here: https://github.com/fr1tz/terminal-overload/issues
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