Create an account

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[WIP] Chambers - Non-Euclidian DM Map

So, I started this a while ago, but for some reason forgot about it. I thought the map files were lost and deleted by now, but huzzah! I found them just the other day going through one of my old backups and was wondering if anyone would like to see this finished?
It's a Deathmatch map inspired by the game Antichamber (which is amazing). I've extensively used worldportals and a minimal texture/colour scheme to mimic the style of the game.
It's a long way from being done, and I haven't too much experience with making Quake-style maps, but if you people want it, I'll be sure to put in some extra time and post it here when done.

Post received signal SIGSEGV, Segmentation Fault

Heh, amazing. I have never finished antichamber because it got too weird later on.

Is your environment interactive? That means: Paths appear (or dissapear) as you walk on them , Gravity changes, Special portals that remove ammunition/weapons/health and Stairs that appear from the ground, room rotating around you and you don't even know where is up and down... This kind of stuff!

(01-19-2015, 07:33 AM)Justin Wrote: Is your environment interactive?

Stuff like this is planned yes. Annoyingly, I don't know too much about developing q3 maps. I do have a good knowledge of programming, so I'm okay on that front; I just have no idea where to find resources related to making scripts that run in-game to manipulate geometry/entities.
I figured out how to implement a cel shader based on a small pdf on q3 shaders, that's about it Sad

Anyone have any good resources to where I can learn more about scripts for Xonotic?
Post received signal SIGSEGV, Segmentation Fault

Quote:Anyone have any good resources to where I can learn more about scripts for Xonotic?
Hi, MrDetonia. Your map looks interesting, if you still want to do Xonotic mapping, you can check my branch Penguinum/Antiwall in xonotic-data.pk3dir. I have implemented some Antichamber-like things in this branch, it will probably be merged. If not — you can use my code as base anyway. I'll probably be offline for quite a long time, and will not be able to explain how to use new abilities, but test map will explain everything.

Good luck!

Forum Jump:

Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-