I've been thinking about making a track for Xonotic. I've realised me previous tracks were frequently too busy and too varied to be good background music. I now see that a game needs more steady, backed-off music, to not draw attention from the gameplay. On the other hand it needs to support the games art direction and mood. So I tried making a track that would satisfy to these needs. My intention would be some dark space map (hence the name).
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain